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UJAM opens its Gorilla Engine plugin development platform to third-party developersUJAM has announced that its Gorilla Engine is now available through structured public licensing for independent developers, studios, and enterprise teams worldwide.
Gorilla Engine is the professional plugin development platform behind its own commercial catalogue, as well as products from Avid, Reason, Loopcloud, Crow Hill, and others.
Just in time for the launch, UJAM has also released a Gorilla Engine 26.03 update, which introduces third-party Product Hub support: a fully integrated licensing and delivery system where developers can manage products, builds, and releases from a single interface.

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UJAM’s decision to open up Gorilla Engine also arrives off the back of Native Instruments entering insolvency proceedings. The company is behind the Massive soft synth, Maschine workstation, the Kontakt creation platform, and more. NI CEO Nick Williams reiterated last month that the brand is still “working to secure a healthy, financially sustainable future”.
As Gorilla Engine is UJAM’s own platform, it receives continuous investment as a first-party product, and is maintained by a team “whose commercial success depends directly on its quality and reliability”.
In a press release shared with MusicTech, UJAM says Gorilla Engine offers a “practical path for teams migrating from Kontakt”, and that Gorilla Script, the platform’s scripting language, is intentionally similar to Kontakt Script (KSP), meaning many existing scripts carry over with minimal modification.
“Core group and mapping parameters export directly, interface design and control logic move to a JavaScript-based UI layer, and modulation, filter, and effect chains can be rebuilt quickly inside Gorilla Editor. Teams with years of accumulated KSP investment do not need to start from scratch,” it explains.
It also assures that a plugin built with Gorilla Engine ships as its own product, with its own installer, its own brand, and its own presence on a customer’s system.
“We built Gorilla Engine because we needed it for our own releases, and it has been the platform behind everything UJAM has shipped commercially,” says Wolfram Knelangen, COO at UJAM.
“Product Hub is the piece that closes the loop. With it, a developer on Gorilla Engine gets the same licensing and delivery infrastructure we use ourselves, without having to build any of it. We think that changes what is possible for independent developers and for the enterprise teams who have spent years building and maintaining their own delivery infrastructure.”
For more information, head over to the Gorilla Engine website. 
The post UJAM opens its Gorilla Engine plugin development platform to third-party developers appeared first on MusicTech.

UJAM has made its Gorilla Engine plugin development platform available to third-party developers through structured public licensing.