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  • cloph-dsp releases Freeze95, a FREE stochastic stutter and freeze plugin
    Indie developer cloph-dsp has released Freeze95, a free zero-latency stutter and freeze effect with a Windows 95-era CRT interface. Freeze95 is a three-band glitch engine designed to add motion to static audio. The signal is split with a phase-coherent LR4 crossover, and each band is then independently glitched using randomized capture, reverse, slow-mo, and granular [...]
    View post: cloph-dsp releases Freeze95, a FREE stochastic stutter and freeze plugin

    Indie developer cloph-dsp has released Freeze95, a free zero-latency stutter and freeze effect with a Windows 95-era CRT interface. Freeze95 is a three-band glitch engine designed to add motion to static audio. The signal is split with a phase-coherent LR4 crossover, and each band is then independently glitched using randomized capture, reverse, slow-mo, and granular

  • So you’ve heard these AI terms and nodded along; let’s fix thatThe rise of AI has brought an avalanche of new terms and slang. Here is a glossary with definitions of some of the most important words and phrases you might encounter.

    The rise of AI has brought an avalanche of new terms and slang. Here is a glossary with definitions of some of the most important words and phrases you might encounter.

  • Windows-G E-AutoFilter300A JSFX automatic filter plugin for REAPER that features: * Two Filter Slots (Filter 1 & 2): Each slot can be set independently to Off, a 12dB/oct high-pass filter, or a 12dB/oct low-pass filter. * Two Routing Modes: 1. Parallel: Both filter slots (Filter 1 & 2) are simultaneously fed with the same dry signal to be processed independently, and then their outputs are blended back together using summing with -3.0 dB gain compensation. 2. Serial: Both filter slots are processed in series (one after the other). So the output of Filter 1 becomes the input of Filter 2. * Lower Limit (Hz): Sets the lower frequency boundary of each filter's sweep from 10.0 Hz to 21.0 kHz. * Upper Limit (Hz): Sets the upper frequency boundary of each filter's sweep from 40.0 Hz to 21.0 kHz. * Position: Displays the current position of each LFO-driven filter within the defined lower and upper frequency limits as a visual reference. * Q (0.1 – 10): Sets the resonance of the high-pass and low-pass filters to shape how pronounced the cutoff frequency is. * LFO Shape: Choose from six LFO waveforms (Sine, Cubic S-curve, Triangle, Square, Ramp Down, and Ramp Up) per filter. * Phase (0–100%): Adjusts the starting position of the selected LFO waveform per filter. Setting the Phase slider to 50% (180°) on symmetrical waveforms (Sine, Cubic S-curve, Square, Triangle) gives you the inverse of these waveforms. For asymmetrical waveforms (Ramp Down, Ramp Up), when Ramp Down is selected and the Phase slider is set to 50% (180°), it produces an inverse sawtooth wave; and when Ramp Up is selected and the Phase slider is set to 50% (180°), it produces a sawtooth wave. * BPM Mode: Use host BPM or set a custom BPM from 1 to 960 per filter. * Rate: Provides 22 rate divisions, from 4/1 (slowest) to 1/32 (fastest), including dotted and triplet options per filter. The rates are arranged in order of speed: 4/1, 2/1 D, 4/1 T, 2/1, 1/1 D, 2/1 T, 1/1, 1/2 D, 1/1 T, 1/2, 1/4 D, 1/2 T, 1/4, 1/8 D, 1/4 T, 1/8, 1/16 D, 1/8 T, 1/16, 1/32 D, 1/16 T, and 1/32. * Depth (0–100%): Controls the intensity of each filter's frequency modulation across the defined lower and upper frequency limits. At 0%, no modulation occurs (the filter does not move); at 100%, the filter sweeps the full lower and upper frequency range. * Dry/Wet Mix (%): Blends the unprocessed dry signal with the filtered wet signal from 0% to 100%. * Output Gain (dB): Sets the final output level of the plugin from -35 dB to +35 dB to compensate for volume changes introduced by the automatic filtering. * Advanced Host Sync: Each LFO phase is synced to the DAW timeline, and the plugin automatically re-syncs on playback start, stop, or when jumping along the timeline. * GUI Filter Status Indicators: Show the active status of each filter slot and whether it is set to HPF or LPF. * GUI BPM Readout: Displays the current DAW tempo for each active filter. * GUI Pos Readout: Shows the real-time frequency position of each active filter in Hz as the LFO moves. * GUI Bypass Button: A dedicated bypass button for toggling the effect on or off without audio clicks. Available for automation as "Bypass (Smooth)" in the plugin's parameter list. * Zipper-Noise-Free Operation: Advanced interpolation ensures no zipper noise during slider automation or real-time adjustments. * Minimal CPU Usage. * 16 Factory Presets: The plugin comes with 16 factory presets that can be imported via the included RPL file. Instructions for importing the presets are provided in the "Installation & Preset Library Import" file included in the Gumroad plugin download. You can grab it for $10. All future updates are free, just make sure to use a valid email so I can send future updates to you. Listen to the audio demos below to hear what the plugin can do: Email Support: info.windowsg@gmail.com ================================================== Using This JSFX Plugin in Other DAWs: If you want to use this JSFX plugin in other DAWs, you can do so using the open-source YSFX plugin. YSFX is available in VST3, AU, and CLAP formats for Windows, macOS, and Linux. Download your preferred version of YSFX from here (Click on "Assets" for the downloads to appear): https://github.com/JoepVanlier/ysfx/releases YSFX comes in two versions: * ysfx-s FX (for JSFX effects). * ysfx-s instrument (for JSFX instruments). 1. Open ysfx-s FX in your DAW, 2. Then click "Load", find your "E-AutoFilter300_Windows-G" file, and click "Open." The JSFX plugin will now run inside the YSFX host, working perfectly in any DAW that supports VST3, AU, or CLAP plugins. Read More

  • Remembering the BBC Computer Literacy ProjectThere comes a point in everybody’s life when things that they were a part of are presented as history, and for the 8-bit generation, that time is now. It’s interesting to see the early history of 8-bit home computers presented as history, not from a 2026 perspective but from the early 1990s. The BBC archive has recently posted a retrospective from 1992 looking at ten years of the Computer Literacy Project, a British government programme intended to equip the young people of the 1980s with the skills they would need to approach the information age. It’s a much more immediate history of something which was largely still in place at the time, making it a time capsule in which this past isn’t quite the other country we see it as today.
    The Computer Literacy Project was run by the nation’s broadcaster and included a raft of TV programming about computers, as well as the commissioning of a machine specifically for the project. You know this machine as the Acorn BBC Micro, and aside from eventually providing the genesis of what would become ARM, it remains one of the most high-spec 8-bit machines in terms of built-in hardware. We hear from the luminaries of Acorn about the development of this machine, and then the film moves into some of the wider cultural effects.
    If you were there, you’ll doubtless remember some of the TV programmes featured, and you might have used a BBC Micro at school. If you weren’t there, it’s an encapsulation of the promise on offer in that era, an optimism that seems sad when you reflect that educational computing descended into learning Microsoft Word during the following decade. It would be another two decades before the Raspberry Pi and BBC micro:bit picked up that fallen torch.
    The Beeb, it seems, has long had an interest in home computers. Schools, too.

    There comes a point in everybody’s life when things that they were a part of are presented as history, and for the 8-bit generation, that time is now. It’s interesting to see the early …

  • The CLARITY Act will help reshore the crypto industry in the US — AttorneyThe "biggest market" in crypto is conducting the vast majority of its trading volume outside of US-based exchanges, according to Attorney Bill Hughes.

    Passing the CLARITY crypto market structure bill will help bring crypto companies and projects back to the United States, according to a crypto industry attorney.

  • How to humanize your MIDI drums
    From manipulating velocity to adding ghost notes, learn about three key techniques that will help you humanize your MIDI drums.

    From manipulating velocity to adding ghost notes, learn about three key techniques that will help you humanize your MIDI drums.

  • inMusic to acquire Native Instruments: industry powerhouses reach a definitive agreement.
    inMusic to acquire Native Instruments: industry powerhouses reach a definitive agreement. For some, Native Instruments’ journey from industry frontrunners to preliminary insolvency felt as inexplicable as an M. Night Shyamalan plot twist. For others, in hindsight, the apparent downfall of Native Instruments came as no real surprise, much like an M. Night Shyamalan plot twist. [...]
    View post: inMusic to acquire Native Instruments: industry powerhouses reach a definitive agreement.

    inMusic to acquire Native Instruments: industry powerhouses reach a definitive agreement. For some, Native Instruments’ journey from industry frontrunners to preliminary insolvency felt as inexplicable as an M. Night Shyamalan plot twist. For others, in hindsight, the apparent downfall of Native Instruments came as no real surprise, much like an M. Night Shyamalan plot twist.

  • 1010music release blackbox 2 1010music have announced blackbox 2, a new version of their compact standalone sampler designed for DAWless production, live performance and portable music creation.

    1010music have announced blackbox 2, a new version of their compact standalone sampler designed for DAWless production, live performance and portable music creation.

  • Bastl Instruments showcase Kalimba Bastl Instruments have announced Kalimba, a new desktop instrument that combines physical modelling, FM synthesis, touch control and motion sensing in a compact standalone design inspired by the traditional kalimba.

    Bastl Instruments have announced Kalimba, a new desktop instrument that combines physical modelling, FM synthesis, touch control and motion sensing in a compact standalone design inspired by the traditional kalimba.

  • InMusic just bought Native Instruments. So what now for Traktor?Native Instruments has been sold. InMusic Brands, the U.S. parent of Akai Professional, Denon DJ, Numark, Rane, M-Audio, Moog, and Engine DJ, has signed a definitive agreement to acquire NI in full. That includes Traktor, Maschine, Komplete, Kontakt, Reaktor, and the broader iZotope, Plugin Alliance, and Brainworx stack that NI absorbed over the last few […]
    The post InMusic just bought Native Instruments. So what now for Traktor? appeared first on DJ TechTools.

    Native Instruments has been sold. InMusic Brands, the U.S. parent of Akai Professional, Denon DJ, Numark, Rane, M-Audio, Moog, and

  • Prime Video follows Netflix and Disney by adding a TikTok-like ‘Clips’ feed in its appThe Clips feed aims to enable discovery by offering users a scrollable feed with short snippets of shows and movies.

    The Clips feed aims to enable discovery by offering users a scrollable feed with short snippets of shows and movies.

  • Kraken parent company applies for OCC charter in move toward bankingThe US banking regulator has already approved similar charter applications for Coinbase, Ripple Labs, BitGo, Circle, Fidelity Digital Assets and Paxos.

  • hzitools HziLooperTrack Multi-Layer Looper Plugin (VST3/WIN): Dynamic Track Allocation: A scalable architecture supporting up to 8 independent stereo loop tracks for complex, layered compositions. Advanced Track Routing: Route any track to the master output or assign it to Bus A or B for Morphing. Mute/Solo Tracks and Route them to your DAWs Channels separately. Retro-Grab (Time Machine): A constant 60-second global history buffer that allows you to "capture the past". Instantly transform live input into a loop by grabbing 4 bars, 2 bars, 1 bar, or even 1/4 bar segments. Sync: BPM synchronization with multiple modes, including Free, Auto-Quantize, and Bar-relative sync, ensuring loops stay perfectly locked to your host DAW. Harmonizer: One-click musical harmonization engine that automatically pitches your active tracks to form cohesive chords, triads, 7ths, and granular clusters. Master Controls: Global parameters for Master Pitch with semi-tone quantization and a Global Stop featuring adjustable tape-style glide times. Performance MIDI Modes: Play your loops chromatically across a keyboard for melodic re-pitching, or use 'Trigger Mode' to fire off specific slices and tracks like a classic sampler. Spectral Morphing and Snapshot System: Frequency-Domain Morpher: Spectral processing engine that crossfades and intertwines the frequency content of Morph Bus A and Morph Bus B. Spectral Blur & Contrast: Smear the FFT frames for ghostly, frozen textures using the Blur control, or push the dynamic range of the spectrum using the Adaptive Contrast knob. A/B Snapshot Gliding: Seamlessly interpolate not just audio, but your entire UI, modulation matrix, and parameter states between two snapshots using the Snapshot Morph slider. Slicing & Sequencing: Slice Editor: Waveform overlay for precision slicing, manual transient addition and pattern manipulation. Grid & Auto-Transient Modes: Divide loops into rhythmic grids from 1/2 down to 1/64, or utilize marker-based slicing for organic, transient-driven deconstruction. Per-Step Automation (Sequencer): Every track features a dedicated sequencer to automate sonic characteristics per slice. Drill & Reverse Sequencing: Create rhythmic stutter repetitions within a single step, or independently reverse specific slices. Spatial Pan & Width Sequencing: Orchestrate dynamic stereo movement and width per slice. Slice Shifting & Decay: Dial in real-time phase-shifting of individual slices for "drunken" rhythms and sculpt the envelope of each slice with the Decay control. Per-Channel Signal Chain & FX: Ambient Strip (Flux & Aura): Add movement and pitch-drifting width using Flux and create ghostly, expanding reverb tails with the Aura shimmer engine. Multi-Mode Channel Distortion: Inject grit with three distinct flavors: warm Crunch, aggressive Wavefolding, and aliasing 8-Bitcrush. Dual-State Filter: Resonant filters per track that morph from surgical Low-Pass to High-Pass sweeps. Granular Stutter Engine: A 32-grain engine per track with deep control over rate, size, positional offset, and stereo spread. Global FX & Textures: Integrated Texture Engine: Layer your sound with 9 lo-fi models (including Vinyl Dust, Tape Hiss, Broken Motor, Abyss Drone, Rain, and Mechanical Grinding) with adjustable pitch and amount. Master Tube Saturation: Heat up the mix with tube modeling. Shimmer Reverb: A pitch-shifting feedback reverb specifically tuned for ethereal, glassy pads alongside standard Room, Hall, and Cathedral modes. Complex Master Delay: Four distinct delay models: Digital, Tape with pitch-slew, Ping-Pong, and Ghost. Workflow, Modulation & Performance. 8-Slot LFO Matrix: Modulation system with 8 LFOs featuring Sine, Triangle, Saw, Square, Random, and a Custom Draw Mode. Map them to nearly any parameter via a simple right-click overlay. Deep Randomization System: A highly configurable "RND ALL" engine. Choose exactly what gets randomized (Pitch, Filter, Pan, Stutter, Slices, Ambient, or Distortion) for controlled chaos. Snapshot Storage: Store up to 8 global snapshots containing sequencer data, parameter states, and modulation routings for instant recall. Sidechain Ducking: Built-in sidechain compressor with a yellow threshold visualizer to let your kick drum breathe through the loop. Preset & Asset Management: Preset saving that automatically creates sidecar folders for your exported audio assets. Drag & Drop Export: Instantly render your current mix and drag the rendered WAV file directly from the plugin into your DAW. Read More

  • FanLabel Launches FanLabel SongPicks AppAccording to news out of FanLabel this week, the company, "a music gamification and prediction market entertainment company that turns real-world music performance data into interactive fan experiences, today announced the official launch of FanLabel SongPicks, its paid-entry, skill-based, music-contest app that lets fans use their music knowledge to compete for cash prizes. The company has been a leader in promoting a responsible, fair approach to the development of prediction markets, and was one of the few music-related companies to submit comment to the most recent Commodity Futures Trading Commission (CFTC) solicitation."

    A company statement continues, "FanLabel SongPicks, builds on the company’s FanLabel Classic app, which lets music fans compete in free fantasy-sports-style music challenges. With FanLabel SongPicks, players can put their music knowledge to the test by ranking songs, predicting streaming trends, and competing on leaderboards. The app currently features two main contest modes: Ranker, where fans rank a selection of songs from most to least streamed, and Best of Five, where players pick the top-performing song from a group."

    “We’re thrilled to build off of our free 'FanLabel Classic' experience with 'SongPicks' and bring a pay-to-play, skill-based, gamified music experience to music fans, giving them the chance to win cash prizes,” Jeff Sloan, Founder & CEO of FanLabel, told MC. “The introduction of 'SongPicks' in combination with our soon to be launched prediction market application 'MusicMarkets' expands the FanLabel suite of gamified music-centric experiential offerings and further positions FanLabel as a leader in the space.”

    “Our team is very proud to have FanLabel SongPicks officially out in the world,” Sloan said. “We believe that the SongPicks experience will provide music enthusiasts with a new way to engage in their love of music while at the same time benefiting the industry by driving music discovery, consumption, and an entirely new way to generate monetization.”

    “As the music industry continues its evolution from passive consumption to interactive, data-driven engagement, platforms like FanLabel are unlocking a new layer of participation for fans and new monetization pathways for rightsholders,” said Bill Campbell, Music Industry Advisor to FanLabel. “What’s particularly compelling here is the combination of fully licensed content, objective data inputs, and a skill-based framework — that’s the foundation for building something scalable, defensible, and regulatorily sound. FanLabel SongPicks is an early example of how music, gaming mechanics, and predictive analytics can converge into a legitimate new category for artists and their fans.” 

    For more information, visit fanlabel.com.The post FanLabel Launches FanLabel SongPicks App first appeared on Music Connection Magazine.

  • Easy-ish Glitch Camera? There’s a Pi 4 ThatUsually, when you want to make glitchy images with lots of colors and things, you have to poke around inside a camera and successfully circuit-bend the thing without bricking it. But [sharkbiscuit101] proves that this isn’t necessary, provided you have a Raspberry Pi 4 and a few other components.
    Now we don’t have a lot of detail here, but [sharkbiscuit101] is being heavily encouraged to share the relevant files and a component list. What we do know is that the there’s a screen for previewing images, a portable battery, a shutter button, a rotary encoder to dial in the weirdness, and a game pad for controls. Using the script and a slider, you can tweak different aspects of the image to basically break it down in real time. If you find a nifty combination, you can use the rotary encoder to save and then recall presets.

    If you’re wondering about the grip, that’s a Sharge battery from the Bezos Barn. Per [sharkbiscuit101], it is a good size, and since Pi 4 doesn’t have a power button, it can be turned on and off at the battery.
    Of course, you can always mess with JPGs on a raw, textual level instead, or produce standard photographs with a pinhole camera.

    Usually, when you want to make glitchy images with lots of colors and things, you have to poke around inside a camera and successfully circuit-bend the thing without bricking it. But [sharkbiscuit1…