Reaction thread #68801

  • FX-Mechanics MangoMango is a rubber step sequencer of up to eight lanes, each driving one effect. You draw blocks on a lane's strip; while the playhead is inside a block, that lane's effect is processing; outside it, the lane is transparent. So you paint when each effect happens, in time with the host, and the lanes stack into a chain from top to bottom. The character is seeded randomness. Effects that need a rhythmic rate don't take a fixed value: you weight how likely each note length is, and the actual rate is drawn per block. Every draw is a pure function of the seed, the lane and the block, so a pattern always plays back identically (in real time and in an offline bounce alike), and changing the seed re-rolls everything at once. Getting started Insert Mango on a track that already has sound going through it (it is an effect, not an instrument). Drag across empty space on a lane's strip to draw a block, then press play (the lane's effect fires while the playhead is inside it). Click the block to select it (highlighted): the right column shows that lane's effect knobs, and the block overrides field at the bottom lets you retune this one block with a line of text (see below). Change a lane's effect with the dropdown in its header; reorder lanes with the arrows (order is the processing chain); use M/S to mute/solo. Turn the Seed knob to re-roll every random choice at once; set Steps and the step size to size the grid. Demo video https://www.youtube.com/watch?v=Jsm9x_oHtCg Read More