Reaction thread #66409

  • hzitools HziLooperTrack Multi-Layer Looper Plugin (VST3/WIN): Dynamic Track Allocation: A scalable architecture supporting up to 8 independent stereo loop tracks for complex, layered compositions. Advanced Track Routing: Route any track to the master output or assign it to Bus A or B for Morphing. Mute/Solo Tracks and Route them to your DAWs Channels separately. Retro-Grab (Time Machine): A constant 60-second global history buffer that allows you to "capture the past". Instantly transform live input into a loop by grabbing 4 bars, 2 bars, 1 bar, or even 1/4 bar segments. Sync: BPM synchronization with multiple modes, including Free, Auto-Quantize, and Bar-relative sync, ensuring loops stay perfectly locked to your host DAW. Harmonizer: One-click musical harmonization engine that automatically pitches your active tracks to form cohesive chords, triads, 7ths, and granular clusters. Master Controls: Global parameters for Master Pitch with semi-tone quantization and a Global Stop featuring adjustable tape-style glide times. Performance MIDI Modes: Play your loops chromatically across a keyboard for melodic re-pitching, or use 'Trigger Mode' to fire off specific slices and tracks like a classic sampler. Spectral Morphing and Snapshot System: Frequency-Domain Morpher: Spectral processing engine that crossfades and intertwines the frequency content of Morph Bus A and Morph Bus B. Spectral Blur & Contrast: Smear the FFT frames for ghostly, frozen textures using the Blur control, or push the dynamic range of the spectrum using the Adaptive Contrast knob. A/B Snapshot Gliding: Seamlessly interpolate not just audio, but your entire UI, modulation matrix, and parameter states between two snapshots using the Snapshot Morph slider. Slicing & Sequencing: Slice Editor: Waveform overlay for precision slicing, manual transient addition and pattern manipulation. Grid & Auto-Transient Modes: Divide loops into rhythmic grids from 1/2 down to 1/64, or utilize marker-based slicing for organic, transient-driven deconstruction. Per-Step Automation (Sequencer): Every track features a dedicated sequencer to automate sonic characteristics per slice. Drill & Reverse Sequencing: Create rhythmic stutter repetitions within a single step, or independently reverse specific slices. Spatial Pan & Width Sequencing: Orchestrate dynamic stereo movement and width per slice. Slice Shifting & Decay: Dial in real-time phase-shifting of individual slices for "drunken" rhythms and sculpt the envelope of each slice with the Decay control. Per-Channel Signal Chain & FX: Ambient Strip (Flux & Aura): Add movement and pitch-drifting width using Flux and create ghostly, expanding reverb tails with the Aura shimmer engine. Multi-Mode Channel Distortion: Inject grit with three distinct flavors: warm Crunch, aggressive Wavefolding, and aliasing 8-Bitcrush. Dual-State Filter: Resonant filters per track that morph from surgical Low-Pass to High-Pass sweeps. Granular Stutter Engine: A 32-grain engine per track with deep control over rate, size, positional offset, and stereo spread. Global FX & Textures: Integrated Texture Engine: Layer your sound with 9 lo-fi models (including Vinyl Dust, Tape Hiss, Broken Motor, Abyss Drone, Rain, and Mechanical Grinding) with adjustable pitch and amount. Master Tube Saturation: Heat up the mix with tube modeling. Shimmer Reverb: A pitch-shifting feedback reverb specifically tuned for ethereal, glassy pads alongside standard Room, Hall, and Cathedral modes. Complex Master Delay: Four distinct delay models: Digital, Tape with pitch-slew, Ping-Pong, and Ghost. Workflow, Modulation & Performance. 8-Slot LFO Matrix: Modulation system with 8 LFOs featuring Sine, Triangle, Saw, Square, Random, and a Custom Draw Mode. Map them to nearly any parameter via a simple right-click overlay. Deep Randomization System: A highly configurable "RND ALL" engine. Choose exactly what gets randomized (Pitch, Filter, Pan, Stutter, Slices, Ambient, or Distortion) for controlled chaos. Snapshot Storage: Store up to 8 global snapshots containing sequencer data, parameter states, and modulation routings for instant recall. Sidechain Ducking: Built-in sidechain compressor with a yellow threshold visualizer to let your kick drum breathe through the loop. Preset & Asset Management: Preset saving that automatically creates sidecar folders for your exported audio assets. Drag & Drop Export: Instantly render your current mix and drag the rendered WAV file directly from the plugin into your DAW. Read More