Reaction thread #63629

  • Strange Audio DSP maniFold OmegamaniFold Omega is a hybrid real-time effect processor that blends real-time micro-looping, granular fx, spectral-style delay processing, and feedback-based textures. It's designed for experimental sound design, ambient layering, glitch textures, and abstract time-based transformations: Key Features. Micro-looper and Granular FX engine with 16 Play Heads. Each head plays from a shared variable-size audio buffer. Randomized playback: Position, length, panning, and pitch. Real-time Visualization: Monitor active heads and playback positions instantly. Advanced Buffer Management: Variable Buffer Size: Adjustable from 1 to 60 seconds, allowing for everything from tiny glitches to massive ambient loops. State Saving: The audio buffer state is saved directly with your DAW project, so your textures are exactly where you left them when you reload. Buffer Control. Freeze/Lock: Capture a sonic moment for infinite looping. bufferClear: Instantly flush the play/record buffer for a fresh start: Delay Cluster. 16 delay lines using all-pass filter topology (not standard delays). Rich comb-filtering, pitch smearing, and spectral-like time dispersion: Recirculation. Feeds the delay network back into itself for evolving, chaotic textures. Functions similarly to a high-end reverb tank or modular feedback loop. Envelope & Loop Shape. mLoopShape: Sets the amplitude envelope for each play head. mLoopSize: Defines minimum playback size (500ms to 5s) for tighter or broader loops. https://youtu.be/RerMg40BISk Available as VST3 and AU for macOS and Windows. Check this fully functional DEMO DEMO you can purchase FULL version with lifetime key and offline activation Full Read More