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  • Release details
    Release title:
    High and Mighty
    Main artist name:
    KingPollo
    Release date:
    10th Aug, 2024
    https://publme.lnk.to/HighandMighty
    #newmusic #Release #Music #indepedent #artist #hiphop #trap

    Listen to High and Mighty by KingPollo.

  • Why Scott Painter is selling a beach house to start a new vehicle software companyAutonomy founder Scott Painter is spinning out a new company called Autonomy Data Services, or ADS, he tells TechCrunch in an exclusive interview. 
    © 2024 TechCrunch. All rights reserved. For personal use only.

    Autonomy founder Scott Painter is spinning out a new company called Autonomy Data Services, or ADS, he tells TechCrunch in an exclusive interview. 

  • Half of the 10 most valuable companies on Earth are making metaverse hardwareThe metaverse is dead, long live the metaverse.

  • If You Give A Dev A Tricked Out Xbox, They’ll Patch Halo 2[Ryan Miceli] had spent a few years poring over and reverse-engineering Halo 2 when a friend asked for a favor. His friend created an improved Xbox with significant overclocks, RAM upgrades, BIOS hacks, and a processor swap. The goal was simple: patch the hardcoded maximum resolution from 480p to 720p and maybe even 1080p. With double the CPU clock speed but only a 15% overclock on the GPU, [Ryan] got to work.
    Step one was to increase the size of the DirectX framebuffers. Increasing the output resolution introduced severe graphical glitches and rendering bugs. The game reuses the framebuffers multiple times as memory views, and each view encodes a header at the top with helpful information like width, height, and tiling. After patching that, [Ryan] had something more legible, but some models weren’t loading (particularly the water in the title screen). The answer was the texture accumulation layer. The Xbox has a hardware limitation of only sampling four textures per shader pass, which means you need a buffer the size of the render resolution to accumulate the textures if you want to sample more than four textures. Trying to boot the game resulted in an out-of-memory crash. The Xbox [Ryan] was working on had been upgraded with an additional 64MB of RAM, but the memory allocator in Halo 2 wasn’t taking advantage of it. Yet.
    To see where the memory was going, [Ryan] wrote a new tool called XboxImageGrabber to show where memory was allocated and by whom. Most games make a few substantial initial allocations from the native allocator, then toss it over to a custom allocator tuned for their game. However, the extra 64MB of RAM was in dev consoles and meant as debug RAM, which meant the GPU couldn’t properly access it. Additionally, between the lower 64MB and upper is the Xbox kernel. Now, it became an exercise of patching the allocator to work with two blobs of memory instead of one contiguous one. It also moved runtime data into the upper 64MB while keeping video allocations in the lower. Ultimately, [Ryan] found it easier to patch the kernel to allow memory allocations the GPU could use in the upper 64MB of memory. Running the game at 720p resulted in only a semi-playable framerate, dropping to 10fps in a few scenes.
    After some initial tests, [Ryan] concluded that it wasn’t the GPU or the CPU that was the bottleneck but the swap chain. Halo 2 turns VSync on by default, meaning it has to wait until a blank period before swapping between its two framebuffers. A simple tweak is to add a third frame buffer. The average FPS jumped 10%, and the GPU became the next bottleneck to tweak. With a light GPU overclock, the game was getting very close to 30fps. Luckily for [Ryan], no BIOS tweak was needed as the GPU clock hardware can be mapped and tweaked as an MMIO. After reverse engineering, a debugging feature to visual cache evictions, [Ryan] tuned the texture and geometry cache to minimize pop-ins that the original game was infamous for.
    Overall, it’s an incredible hack with months of hard work behind it. The code for the patch is on Github, and there’s a video after the break comparing the patched and unpatched games. If you still need more Halo in your life, why not make yourself a realistic battle rifle from the game?

    [Ryan Miceli] had spent a few years poring over and reverse-engineering Halo 2 when a friend asked for a favor. His friend created an improved Xbox with significant overclocks, RAM upgrades, BIOS h…

  • Moonbounce MusicThere’s something inspiring about echos. Who among us hasn’t called out or clapped hands in a large space just to hear the sound reflected back? Radio takes this to a whole new level. You can bounce signals from buildings, aircraft, the ionisphere, or even the Moon itself. Humans have been bouncing radio waves from the moon for decades. It’s been used at war, and in peacetime. But [Hainbach] might be the first to use it for music.
    Earth Moon Earth or EME communication is quite popular with amateur radio operators. With the right equipment, you can bounce a signal off the moon and hear the echo around 2.5 seconds later. The echo isn’t quite normal though. The moon and the earth are both rotating and moving in relation to each other. This causes Doppler shifts. At higher frequencies, even the craters and surface features of the moon can be heard in the echo.
    [Hainbach] spent some time at a learning moonbounce at a large radiotelescope,  He wanted to share this strange audio effect with the world. Unfortunately, most of us don’t have the large microwave dish required for this. The next best thing was to create an application which emulates the sound of a moon bounce. To this end, [Hainbach] created a Moon Echo, an audio plugin that emulates a moonbounce.
    Moon Echo was created using sounds from a soprano signer and a double bass. [Hainbach] had to be careful not to be too musical, as ham operators are not allowed to broadcast music. This meant all the tests had to be broken into short non-musical clips. Rolling all this empirical data into a model took quite a bit of work, but the end result is worth it.
    If you’d like to learn how to moonbounce yourself, check this article out.

    There’s something inspiring about echos. Who among us hasn’t called out or clapped hands in a large space just to hear the sound reflected back? Radio takes this to a whole new level. Y…

  • The Complete Guide To Music Marketing 2025 The Complete Guide To Music Marketing, an eBook originally created in 2019, is now in its sixth edition.

    The Complete Guide To Music Marketing, an eBook originally created in 2019, is now in its sixth edition.

  • IBM’s new ‘Lightweight Engine’ could be a game changer for fintechJP Morgan just rolled out ChatGPT to 60,000 employees, demonstrating the demand for generative AI in the financial services sector.

  • The tech world mourns Susan WojcickiSusan Wojcicki, a longtime Googler who spent nearly a decade as the CEO of YouTube, passed away Friday after a two-year battle with non-small cell lung cancer. Wojcicki, who was 56, famously rented the garage of her Menlo Park home to Larry Page and Sergey Brin as they were starting Google. She then became one […]
    © 2024 TechCrunch. All rights reserved. For personal use only.

    Susan Wojcicki, a longtime Googler who spent nearly a decade as the CEO of YouTube, passed away Friday after a two-year battle with non-small cell lung

  • 3D Printed Jet Engine Goes TurboPrinting a model jet engine is quite an accomplishment. But it wasn’t enough for [linus3d]. He wanted to redesign it to have a turbojet, an afterburner, and a variable exhaust nozzle. You can see how it all goes together in the video below.
    This took months of work and it shows. This probably won’t make a good rainy-day weekend project. You do need a few ball bearings and some M2 hardware, but it is mostly 3D printed.

    True turbojets are most often found on military planes. They are loud, don’t perform well at low speeds, and are generally not very efficient. A variation, the turbofan, is what you usually find on passenger jets. They are quieter and work better at low speeds, but have more parts and, thus, more maintenance.
    Unlike a true turbojet, turbofan engines have a cold section and a hot section. The bypass ratio refers to how much air flows through the cold path relative to the amount flowing through the hot path. This cold air provides additional thrust, making the turbofan engine more efficient, especially at lower speeds. The reduced demand on the hot air thrust also reduces the amount of noise.
    Plastic isn’t going to cut it for a real jet engine, although you can 3D print some parts of one. Bonus hacker cred if you build your jet engine by hand.

    Printing a model jet engine is quite an accomplishment. But it wasn’t enough for [linus3d]. He wanted to redesign it to have a turbojet, an afterburner, and a variable exhaust nozzle. You can…

  • Be your own DJ with QN8066 and an Arduino LibraryThe QN8066 is a fun little FM transmitter chip. It covers the full FM broadcast band and has built-in DSP. You would find this sort of part in car cell phone adapters before every vehicle included Bluetooth or an AUX port.  [Ricardo] has created an Arduino library to bring the QN8066 to the masses.
    The chip is rather easy to use – control is handled with a common I2C interface. All the complex parts – Phase Locked Loop (PLL), RF front end, power management, and audio processing are all hidden inside. [Ricardo’s] library makes it even easier to use. One of the awesome features of the 8066 is the fact that it handles Radio Data System (RDS). RDS is the subcarrier datastream that allows FM stations to inject information like song title and artist into the signal. The data is then displayed on your radio screen.
    You can find the source to [Ricardo’s] library on GitHub. Using it is as simple as picking it up from the Arduino IDE.
    If you are looking for an RDS-enabled radio to test out your QN8066 design, you wouldn’t do too bad with this Gameboy cartridge receiver.
    Click through the break for a video from [Ricardo] explaining his QN8066 design.

    The QN8066 is a fun little FM transmitter chip. It covers the full FM broadcast band and has built-in DSP. You would find this sort of part in car cell phone adapters before every vehicle included …

  • REWIND: The new music industry’s last week in reviewIt was a busy week in the music industry, with comedic TikTok rappers on the rise, new generative AI aiding creatives, and more...
    The post REWIND: The new music industry’s last week in review appeared first on Hypebot.

    It was a busy week in the music industry, with comedic TikTok rappers on the rise, new generative AI aiding creatives, and more...

  • Flame Sound Firestarter SFX ($29) is FREE for all BPB readers! 🎁🏀
    Flame Sound Firestarter SFX trailer sound effects library is FREE until August 12th to celebrate the Serbian Olympic Basketball team winning the bronze. Before the Paris 2024 Olympics, I promised to offer Flame Sound effects for free if Serbia won the gold medal in basketball. We came so close, losing by four to the USA [...]
    View post: Flame Sound Firestarter SFX ($29) is FREE for all BPB readers! 🎁🏀

    Flame Sound Firestarter SFX trailer sound effects library is FREE until August 12th to celebrate the Serbian Olympic Basketball team winning the bronze. Before the Paris 2024 Olympics, I promised to offer Flame Sound effects for free if Serbia won the gold medal in basketball. We came so close, losing by four to the USARead More

  • Susan Wojcicki, former YouTube CEO, dies aged 56Wojcicki was personally involved in YouTube striking landmark deals with the music industry
    Source

    Wojcicki was personally involved in YouTube striking landmark deals with the music industry…

  • The Swarm by Artium Instruments The Swarm is a versatile eight-voice desktop synthesizer with an onboard a dynamic arpeggiator, a selection of built-in effects and more.

    The Swarm is a versatile eight-voice desktop synthesizer with an onboard a dynamic arpeggiator, a selection of built-in effects and more.

  • Resilience: The Story of Ryan PorterRyan Porter / Resilience

    Produced by The Variety Group and directed by Marquell Byrd, Resilience: The Story of Ryan Porter is a music documentary celebrating Porter’s rise—and resiliency—as a musician who has persevered and developed an incredible career, against all odds. Developing his skillset through support and encouragement from the free music programs in the Los Angeles area during his formative years (an experience he shared with many who remain his musician friends today), Porter shares that it is, “a look at how my life was affected by people who gave wholeheartedly to their community,” adding that “It is dedicated to Reggie Andrews, a great teacher and friend."

    With interviews including the late Los Angeles educator Reggie Andrews (Porter’s beloved teacher-mentor who taught the West Coast Get Down Collective, Thundercat, Tyrese Gibson, Patrice Rushen, and others), Kamasi Washington, and many others, the film navigates the trials and triumphs experienced by dedicated musicians. In a story that inspires commitment and emphasizes the importance of music education and the ongoing mentorship of young people from all backgrounds, Porter’s unique challenges added a health crisis and homelessness into the mix, in addition to the intensity of navigating the world in lockdown. Byrd’s ongoing mission is to pay it forward through the Color Compton youth artist programs (colorcompton.org), and to help inspire and impact the next generation of young creatives. Shares Byrd, “I am beyond thankful that Ryan trusted me enough to help tell his story on film.”

    The intimate screening at the Regent included a brief Q&A, followed by a fabulous post-screening jam session including Ryan Porter on trombone, Kamasi Washington on tenor saxophone, Brandon Coleman and Cameron Graves on keys, Isaac Green on the bass guitar, and Lyndon Rochelle on drums. The set included Porter’s piece “Kings and Queens,” Oscar Pettiford’s “Oscalypso,” and John Coltrane’s “Equinox.” Student mentees, Nick Ortiz (tenor saxophone) and Jaay Dover (alto Saxophone) also sat in.

    “This film about Ryan Porter’s life is the definition of resilience,” shares Byrd. “…amplifying Ryan’s story, capturing the essence of resilience and what it means to be a musician.”’ Accompanying album is out now at: allmusic.com/album/resilience-mw0004033549The post Resilience: The Story of Ryan Porter first appeared on Music Connection Magazine.

    Ryan Porter / Resilience Produced by The Variety Group and directed by Marquell Byrd, Resilience: The Story of Ryan Porter is a music documentary celebrating Porter’s rise—and resiliency—as a musician who has persevered and developed an incredible career, against all odds. Developing his skillset through support and encouragement from the free music programs in the