Vlad Masslove's Reactions

  • Stop sending me vibecoded AI plugins, I’m begging youIt’s an honour to share the outstanding work of so many talented audio developers with MusicTech readers. Spotlighting small brands like Baby Audio and products by giants like Universal Audio brings me genuine joy.
    That’s why the untenable influx of AI slop hitting the MusicTech Editors inbox these past few months has been devastating. So frequent is the submission of a vibecoded plugin that I now cross my fingers and beg that the product webpage I’m about to open doesn’t sport the same colour scheme, layout and insufferable hyperbole that I saw in the last one.
    “Few controls. Big Sound” reads the landing page of one so-called plugin company. “Split any song. Into any parts”, reads another, in the same font. “What iTunes would be, if it had kept going,” says another landing page for what is probably the 15th vibecoded app I’ve seen for organising audio files on my Mac.
    I get it. I’ve spent some time with Claude Code; it’s fun to imagine and build a new plugin. But the audacity to charge producers money for prompting an LLM for a week feels ignorant at best. Worse is pitching it for news coverage on publications, as if the production world is desperate for another low-effort plugin that achieves the same task as 100 others.
    Honestly not far off some of the websites we’ve been sent for products like this. Image: A non-functioning website by Claude
    MusicTech journalist Adam Douglas opined in Attack in 2023 that “there are too many plugins”. That article, published three years ago, argues that producers want more originality in their plugin folder. They don’t want another Prophet-12 emulation, or, god forbid, another Roland Space Echo remake. If the market was saturated back then, it’s decimated now.
    Adam also raises a valid point about the expense of creating a plugin, which naturally makes vibecoding attractive: “Aside from the time it takes to code the plugin as well as any business overhead, there’s promotion, hiring of artists and sound designers to make presets, and loss of revenue to piracy, not to mention initial costs like schooling, equipment, etc. After such a large outlay, you’d hope that you could turn a profit.”
    For many producers, LLMs offer the chance to build the plugin they’ve always wanted, or the trivial tool that they previously had to pay a premium for. That’s exciting for all of us, and having a low-cost, customised alternative to the expensive options on the market right now is desirable.
    However, that’s part of the issue. These new vibecoded plugins that self-proclaimed indie developers are setting our inbox ablaze with are (mostly) expensive and closed-source. If plugin development is truly more accessible for all, why must producers continue to contend with overpriced software that’s locked to one account or platform?
    Speaking of accounts, there have been ongoing reports of security breaches on platforms that rely on AI. Can you really trust a one-person plugin developer using Gemini or Grok to protect your data?
    Sadly, if you’re planning to start a plugin company, that’s the barrier to entry: trust. Customers need to trust that you’re serious about handling their money, their data, their time, and their creative needs. Can we really trust your vibecoded plugin, your vibecoded site, or your email pitch, which is clearly written by ChatGPT? (Side note, I’ve even recently been pitched stories by AI agents on behalf of a company, developer or artist — yikes.)
    I’m not naive about AI use in plugin development nowadays. Even the most respected brands, such as iZotope and SSL, market some of their plugins as “AI-assisted”. It’s here, it’s happening, and it’s not all bad news. We’ve covered AI development in music extensively on MT and will continue to do so. But the line between low-effort slop and considered engineering is not thin, and it’s obvious when you’re on the wrong side.
    So, please, whether you’re a human or an AI agent reading this article, please do not send me that email about your new plugin that can record audio locally on my Mac. Or your new plugin that promises a vintage synth in digital form. Or the browser-based tool that separates stems. Trust me, there’s already enough of them out there.
    Real indie developers making actually noteworthy plugins
    There are many independent developers out there making exceptional plugins. We review hundreds of products every year on MusicTech. Here are three of my favourite indie developers in the audio world right now.
    Baby Audio
    I fell in love with Baby Audio upon seeing its first plugin, I

    MusicTech’s inbox is drowning in a sea of vibecoded plugins. Here’s why that’s a problem, and which indie developers are doing it properly.

  • Can be interesting tools there for #music #Marketing with #AI but "AI-driven predictions" may seem just another take on the "new" A&R approach adopted by #majorlabels which generally aren't keen on the work of discovering and nurturing fresh artists. Instead, they want to use bigdata to identify acts that have already gained traction — simply invest and turn a profit.
    Can be a bit contradictory...imho

  • Suno confirms v6 is trained on user-generated interactions as new copyright lawsuits surface
    Suno recently released v6 of its AI music generation models, marking a new beginning for the platform and a step out of the shadows of its legally murky past. Well, that was the plan. The trouble is, the company faced new lawsuits from Sony and UMG barely a week after releasing Suno v6. I’m almost [...]
    View post: Suno confirms v6 is trained on user-generated interactions as new copyright lawsuits surface

  • Sound designers and SFX libraries launch Professional Sound Alliance to fight AI scraping: ‘Now sound will have protection of our own’The Alliance says it was formed in response to two forms of unauthorized use, which it calls Data Piracy and Sync Piracy.
    Source

    The Alliance says it was formed in response to two forms of unauthorized use, which it calls Data Piracy and Sync Piracy.

  • “The death of Suno”: Reddit users have turned against Suno after v6 model updateBack in August, Suno got a slap on the wrist for its unlawful AI training practices, with German courts ruling that it had used protected songs without permission. Then, at the start of September, Suno came clean in the US District Court of Massachusetts, admitting in court documents that “audio data was obtained from YouTube for use as training” its software.
    As the ongoing legal proceedings unfold, Suno’s latest iteration, v6, aims to “strengthen safeguards” across the industry and “create a healthier” musical ecosystem. Developed in partnership with the likes of Warner Music Group, BMG and Believe, it seems like Suno’s way of addressing the elephant in the room, perhaps by throwing out unlawful datasets and retraining Suno from the ground up… and users aren’t very impressed.

    READ MORE: ElevenLabs strikes first deal with a major label to launch AI-powered music platform and audio products

    Taking to Reddit, one unhappy Suno user brands the latest update as “the death of Suno”, calling it “unusable” with poor quality tracks. “Every song comes out flat, the voices are muddy, the sound is abysmal,” the user writes. “[Suno] claims we can still use the 5.5 voices – not true – they sound nothing like in v5.5. The songs come out so bad [that] I won’t be able to use Suno at all.”
    Words like “muddy” and “muffled” crops up time and time again across r/SunoAI. One satirical parody post even ‘leaks’ the next update, which will involve “muffle maker” software to capture the same quality as v6. “If you accidentally create something that sounds good, you can use it to bring the sound quality down to the classic v6 level,” the fake ‘update leak’ reads.
    save this before it gets deleted! new suno update leaked!! byu/RefrigeratorOpen2655 inSunoAI

    The post even namedrops a number of companies suing Suno over its alleged copyright infringement. “[The new update comes with] your own personal representatives,” the post reads. “After Suno’s latest settlement, representatives from Sony, Warner Music Group, and Universal Music Group will watch your screen live whenever you start writing a prompt. if they see anything they don’t approve of, your account will be suspended.”
    Many posters seem to scowl at any mention of the lawsuits at hand. When one user mourns how “awful” v6 is, noting with annoyance that Suno has even removed some of its “best models”, 4.5+ and 5, a commenter notes: “it’s called complying to a lawsuit”. It’s a reminder that has users branding the companies as “dickheads”, while also dog-pile downvoting any attempts to explain that training on content without permission is “still theft”.
    No matter how many years of loyalty users seem to have under their belt, there seems to be a unanimous sentiment: v6 isn’t up to scratch. However, as users debate jumping ship and cancelling their subscriptions, as least the companies pursuing lawsuits are happy… right?
    Not quite. According to Variety, as of 18 September, Sony and Universal Music Group have filed a new 45-page lawsuit. It comes as yet another lawsuit against Suno, with the labels first pursuing legal action over Suno’s “unimaginable scales” of copyright infringement in 2024.
    The new lawsuit alleges that Suno’s latest model, the infamously “unusable” and “muddy” v6, still infringes on copyrighted work across Sony and UMG’s catalogue. The companies argue that v6, if v6 was trained on its previous models or any of Suno’s previous output, then it would still be utilising Sony and UMG’s copyrighted works – as training off of copyright infringing content may dilute the source material, but it was still created unlawfully.
    “Training a ‘new’ model on the outputs of an infringing model does not eliminate the infringement; it launders it,” the labels claim [via Variety]. “V6 is not a fresh start; it is the fruit of the same poisoned tree.”
    So, with users and the industry still unsatisfied, Suno is between a rock and a hard place here. It begs the question: what does the future hold for Suno and generative AI in music?
    The post “The death of Suno”: Reddit users have turned against Suno after v6 model update appeared first on MusicTech.

    The update also hasn't satisfied music labels: “V6 is not a fresh start; it is the fruit of the same poisoned tree.”

  • UMG sues DistroKid for #AI tracks distributed (counted around 70%), new Suno v6 sounds worse than v5.5...this is the current #MusicBusiness

  • What is loudness and LUFS in #musicproduction

  • GTA VI x artists will release the #Game soundtrack #music

  • Noise wants to help everyday people become paid content creatorsMarketing platform Noise is on a mission to help anyone with a smart phone make money from their content.

    Marketing platform Noise is on a mission to help anyone with a smart phone make money from their content.

  • Suno admits it obtained YouTube audio to train its AI – but challenges UMG and Sony’s standing to bring ‘stream ripping’ claimAI music company has filed its answer to the first amended complaint from UMG and Sony Music Entertainment.
    Source

  • Really cool web-view tweak with Firefox "Add Split View" feature to combine two function of PublMe at once. The platform is at beta though yet. With no mobile app so far it is a good workaround to simplify. #PublMe #Education #FAQ

  • Dithering in #musicproduction was quite an interesting topic. Every dithering algorithm has it's own color (or sound character), it pretty much depends on the material - sometimes truncated conversion sounds better if there is a lot of "muddiness" or "wooliness" in the particular mix, better to pick up by ears imho. Also 32 to 24, 24 to 16, 32 to 16 are quite different conversions, TPDF is the most neutral dithering though (triangular "white noise" kind of)

  • SoundCloud is finally letting artists sell music directly to fans – with zero commissionSoundCloud has spent years being the place where you stumble across your next favourite artist. Now, it wants to be the place where you actually buy their music, too.
    The company is currently testing a new feature that lets artists sell and deliver music directly from their SoundCloud profiles, meaning fans can discover a track, decide they want to own it and buy the download without being sent off to another platform.
    Artists can set their own prices and offer music in formats including MP3 and WAV. More importantly, SoundCloud takes no commission from those sales. Once standard fees and taxes are deducted, artists keep 100% of the revenue.

    READ MORE: How to get playlisted on streaming services: 7 playlist pitching tips

    It’s a notable addition to a platform that has traditionally been much better at getting music heard than getting it sold. A stream might introduce an artist to a new fan, but a direct purchase puts actual money into the artist’s pocket.
    SoundCloud says there’s already a sizeable appetite for that. Around 250,000 artists currently direct fans to external platforms to buy their music, with 2.4 million tracks linked to purchase pages. The company says more than 500,000 SoundCloud users are sent to those external sites every year, while 28% of surveyed artists either already sell downloadable music or want to start.
    The feature will initially be tested with 200 US-based Artist Pro creators. Feedback from the beta will help shape the service before it rolls out to all eligible creators later this autumn.
    Participating artists will be able to monitor their sales through Artist Studio and the Fan Support Dashboard. Direct sales will also add to SoundCloud’s existing artist monetisation tools, including Fan-Powered Royalties, Fan Support, on-demand vinyl and ticketing.
    “Artists should be able to build their audience in one place, on one platform,” says SoundCloud CEO Eliah Seton. “SoundCloud has always been where artists find their first fans and build real communities. We’re continuing to bring more of what they need to grow their careers into that same experience, while letting fans directly support the music they love.”
    SoundCloud’s move follows the lead of Bandcamp, which has long championed direct-to-fan music sales and launched its Bandcamp Fridays initiative in 2020.
    Learn more at SoundCloud.
    The post SoundCloud is finally letting artists sell music directly to fans – with zero commission appeared first on MusicTech.

    SoundCloud has rolled out a new feature that lets artists sell and deliver music directly to fans from their SoundCloud profiles.

  • Suno wants to offer tracks pressing to vinyl, really? Interesting move from the point of rights in #AI #MusicBusiness

    Company has opened a waitlist for Suno Vinyl, a service that turns songs made on its platform into physical records…

  • Vibe coding of #musicproduction #Plugins with #AI ? - Sounds like the interesting experience, but I wonder how practical is it in details and interoperability in particular