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Ninajirachi: “People love to ask artists how they’d describe their sound… I just want to surprise myself”On her latest full-length release, girl EDM – disc 1, Nina Wilson, better known as Ninajirachi, firmly plants her flag as a producer of and for the internet age.
Ninajirachi. Image: Billy Zammit for MusicTech
The 25-year-old Australian rising star — whose artist moniker combines her first name with the psychic Pokémon Jirachi — makes electronic music that channels her tab-hopping life, with a sonic palette that blurs hyper-pop, trance, hard dance, electro-house and video game music. Her thematic inspirations are equally online, from gaming to Reddit deep dives to vast fantasy worlds and subcultures. Then there’s her process as a remixer and collaborator, bouncing files back and forth across oceans and consulting over FaceTime on finishing touches.
“I love living in the 21st Century,” Nina beams when we connect over a video call. She’s at home in Melbourne, taking a brief pause between international tours. In conversation, the producer is bright and effusive, still speaking about dance music with the enthusiasm of a recent convert. While girl EDM – disc 1 is resolutely not an album, it reflects Nina’s creative streak over the past few years, combining tracks from her last two EPs, 4×4 and girl EDM, alongside a new addition, Angel Music, made with New York-based duo MGNA Crrrta.
Image: Billy Zammit for MusicTech
Nina’s whirlwind journey to this point began, naturally, on the internet. Growing up in a house with music-loving parents (her mum frequented Ministry Of Sound in London), she heard everything from The Prodigy and Daft Punk to Kylie Minogue and Jamiroquai. Her first obsession was Lady Gaga: “I was in primary school when Gaga was kind of blowing up, and she was my hero. My 12th birthday was Lady Gaga themed.”
In high school, she discovered YouTube, tunnelling into the catalogues of Skrillex, Madeon, Deadmau5, Flume and her absolute favourite, Porter Robinson. “I had no idea about clubbing,” Nina recalls. “But the sonic palette was so crazy and made me feel so euphoric. Also, just the dynamics of it — the tension, the build-ups, the drops, were just so thrilling. I would just listen to it on the bus to school in my headphones.” The vast world of dance music felt like her own private rabbit hole. “It was such a solo endeavour,” she laughs. “I would never really be [given] the AUX [cable], because I was the friend with the ‘wob wob’ taste.”
“Everyone likes to hear the human voice, even if it’s a vocal chop or just a texture”
While a fan first, Nina soon got curious about how these otherworldly sounds were made. With her mum’s encouragement, she’d started experimenting in primary school with iMovie and GarageBand, recording and looping herself playing clarinet and piano. In high school, after Googling, ‘What does Porter Robinson use to produce?’, she started tinkering with the trial version of FL Studio. “My mum got me the full version for my 14th birthday, which was very sweet of her,” she adds.
Her earliest productions using FL Studio won the attention of tastemaking Australian DJ Nina Las Vegas, who supported her development and ultimately signed her to NLV Records. “She’s been like a big sister to me,” Nina says of her mentor. “I met her at such a crucial time because I was kind of having a bit of success online and getting show offers. I was 18 and didn’t know who I was, and didn’t even know if I wanted to have a music career. She was the first person who got me and took care of me, and she’s been endlessly generous and kind. I owe her everything.”
Image: Billy Zammit for MusicTech
In 2018, Nina shifted her allegiance from FL Studio to Ableton Live, which remains her go-to DAW. She points to her 2019 release, Water Gun / Stingray, as her first made entirely in Ableton, and she’s never looked back. “I think because of the way I learned to use Ableton really methodically when I was 18 or so, it just stuck with me,” Nina explains. “I know the key commands really well. I don’t use a mouse — just the trackpad and the keyboard, and I can navigate and edit so fast. The most streamlined process from brain to page is always what I’m looking for, and Ableton has done that for me.”
Since making the switch, Nina has gone deep on the potential within Ableton Live. “I use Wavetable so much, especially if I just need a quick Reese Bass,” she enthuses. “I feel like it’s everything I need and nothing I don’t for a simple sound design moment.” Nina also name-checks Ableton Operator and Simpler’s Slice mode (“I love to freeze and flatten, resample and re-record”), and the new Roar saturation plugin in Ableton 12, which she’s just starting to explore. While she swears by Xfer’s Serum, Nina also recently re-downloaded LennarDigital’s classic, Sylenth1, as “the old presets are really nostalgic for me.” The Ableton respect goes both ways — in 2021, the company tapped Nina to create the official demo track for Live 11.
Image: Billy Zammit for MusicTech
At 17 years old, Nina took to Reddit to introduce the Ninajirachi project. In response to a Redditor’s question, she wrote, “I really love recording sounds from around my house and seeing what I can do with them. It’s fun to show someone a demo and then tell them that the snare came from a toaster.” Eight years and many experiments later, she still grabs snippets from everyday life to feed into her music. “I’m voice memo-ing all the time,” she says. “I like to be surprised by stuff that I hear just going about my day. It’s so much fun.”
Nina also gets a kick from sampling her own tracks and giving them new life. Ninacamina, a collaboration with British-American producer Izzy Camina that first appeared on the girl EDM EP, samples Tiankeng, an ambient cut on Nina’s 2022 release, Second Nature. (That song itself samples a snippet from a YouTube documentary about China’s enormous Xiaozhai Tiankeng sinkhole – a textbook Nina internet obsession.) “Sampling is so fun, because samples are so frequency rich,” she says. “You kind of put a whole song in one little bit of audio. And by doing that from my own discography, I also avoid any copyright problems.”
“That’s my goal with any music I make — I just want to surprise myself”
A constant from Nina’s teenage years to now is her love for Porter Robinson’s music — as evidenced by the tattoo of his logo on her wrist. “It was very much the emotion I was drawn to [early on],” she says. “Or the contrast of the emotion and gorgeous chord progressions with the really, like, disgusting sound design.” Her first-ever live experience was an underage Porter Robinson matinee show in Sydney. While she lived 90 minutes away in the coastal town of Kincumber, her parents drove her down with two high school friends. “It was the first time I felt the bass within my chest,” she recalls. “He has this song called 100% In The Bitch that I didn’t really get, and then at the show, I was like, ‘Oh, OK, this is really crazy.’” Nina has closely tracked and taken inspiration from Robinson’s evolution from EDM upstart to accomplished electro-pop performer. “I’ve been a fan all the way through, and love everything he does,” she adds.
One area where Nina’s journey mirrors that of her musical hero is a growing comfort with her own voice. On Undo U, one of four club-focused tracks on the 4×4 EP, Nina’s own vocals glide airily over glitchy, pulsing sound design. “When I was younger, I really thought that a singer was a certain type of person — I thought you had to be Adele,” she says. That rigid perception shifted after she met singer and NLV Records labelmate Kota Banks and began participating in sessions to learn about songwriting and vocal production. “I was like, OK, I want to get better at this,” she says. “I’ve always loved songwriting, but I just didn’t feel like I had a voice.”
Image: Billy Zammit for MusicTech
As a producer, Nina treats vocals with a light touch: “It sounds really basic, but I love to use delay in interesting ways. Having the delay kind of pitch bend and then resampling that can often yield really interesting results. I also love to fully reverb out vocals and resample that.”
“I find having some element of vocal in every song makes it feel more familiar,” she adds. “Everyone likes to hear the human voice — even if it’s a vocal chop or just a texture.”
Coming out of COVID, Nina increasingly made music that would work in her DJ sets, which typically feature primarily her own productions and edits. The past two years in particular have been a succession of ‘pinch yourself’ touring moments, from opening for Rezz at Colorado’s Red Rocks Amphitheatre to playing Lollapalooza and Excision’s Lost Lands Festival. This May, Nina made her debut at EDM behemoth Electric Daisy Carnival, marking the occasion with a disbelieving Instagram caption: “just opened the edc main stage wtf. i am from kincumber.”
Image: Billy Zammit for MusicTech
“The reason I captioned it that way was because I was with four of my friends from Australia who have known me for a long time,” she says, still sounding awed. “It just felt really full circle to be there with them, and so random.” Instead of reaching for obvious anthems, Nina foregrounded her own productions, including several from girl EDM – disc 1. As she reasons, “If I play my favourite song of mine, and only 10 per cent of the crowd actually like it, that’s still more valuable to me than playing something everyone knows and likes, but no one’s really going to remember because every other DJ plays it.”
Nina sees her success as evidence of technology’s democratising potential. “In the past, someone would have to spend 20 grand on a studio, an engineer and a mix person to create something that people would deem consumable,” she says. “When I was in high school, I was making songs on my laptop that sounded fully professional. With a computer, you can hypothetically make any sound. That’s so awesome.” To illuminate this point, Nina invokes another of her musical heroes, SOPHIE, who manipulated technology to bold and thrilling effect.
On the topic of AI in music production, Nina sees its value in improving the “brain to page” flow. “My hope for AI is that it develops in a way that’s assistive for creators and is not replacing the creative work,” she says, adding that she and her friends played around with AI music generators in the studio for a lark. “We were trying to give it the most obscure prompts, just to see what we could get out of it,” she recalls. “We didn’t get anything good.”
Image: Billy Zammit for MusicTech
With girl EDM – disc 1, Nina has laid claim to a sub-genre all her own. (As she explains in the release’s press notes, “People love to ask artists how they’d describe their sound, and recently I realised mine is literally girl EDM.”) The ten tracks filter the giddy rush of 2010s-era EDM through a SOPHIE-skewed pop sensibility, arriving at a sound that’s distinctly Ninajirachi. That heady mix is also present at the Dark Crystal parties she curates each year in Australia – creating an IRL community around “the specific type of electronic music and pop music” she loves. “I wasn’t really seeing any parties that had all of these niche artists on the same lineup,” she explains. “The Dark Crystal crowds are so gorgeous, and it’s just diverse and fun.”
For now, the producer is focused on completing her debut album as Ninajirachi. “I’m so excited about it,” she says. “I’ve made one or two songs that don’t really sound like something I’ve made before. That’s my goal with any music I make — I just want to surprise myself.” And with all the world at the touch of a trackpad, the possibilities are limitless.
The post Ninajirachi: “People love to ask artists how they’d describe their sound… I just want to surprise myself” appeared first on MusicTech.Ninajirachi: “People love to ask artists how they’d describe their sound… I just want to surprise myself”
musictech.comWith her full-length release, ‘girl EDM - disc 1’, out now, Ninajirachi shares her plugin folder and her approach to sampling and recording
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Immersive Machines release Immersive Master Pro Immersive Machines have announced the launch of a powerful new tool designed to streamline the way audio professionals handle their Dolby Atmos and ADM files.
Immersive Machines release Immersive Master Pro
www.soundonsound.comImmersive Machines have announced the launch of a powerful new tool designed to streamline the way audio professionals handle their Dolby Atmos and ADM files.
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From Pink Floyd’s $400m deal to TikTok’s scrapped Merlin talks… it’s MBW’s Weekly Round-UpThe biggest stories from the past week – all in one place…
SourceFrom Pink Floyd’s $400m deal to TikTok’s scrapped Merlin talks… it’s MBW’s Weekly Round-Up
www.musicbusinessworldwide.comThe biggest stories from the past week – all in one place…
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Music Marketing on YouTube Shorts just got 3X betterYouTube just announced several updates, but one in particular offers a major improvement to marketing music on YouTube Shorts. Music Marketing on YouTube Shorts just got 3X beter Starting October. Continue reading
The post Music Marketing on YouTube Shorts just got 3X better appeared first on Hypebot.Music Marketing on YouTube Shorts just got 3X better
www.hypebot.comDiscover the new opportunities for music marketing on YouTube Shorts. Showcase your music with the extended 3-minute length.
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Nurturing a fanbase is more important than growing itMany artists focus on growing their fanbase, but nurturing a fanbase is key to building lasting success. Learn why shifting your strategy from gaining new followers to cultivating meaningful engagement. Continue reading
The post Nurturing a fanbase is more important than growing it appeared first on Hypebot.Nurturing a fanbase is more important than growing it
www.hypebot.comDiscover the power of nurturing a fanbase for lasting success in the music industry. Learn how cultivating meaningful engagement.
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The Realities and Opportunities of Licensing Music for Games The music and video game industries are teaming up for sync licensing opportunities, but many rights-holders are losing out due to pre-cleared music libraries and compulsory licensing. Learn how game placements can revive entire catalogs, offering a lucrative and overlooked revenue stream for artists and their estates.
The post The Realities and Opportunities of Licensing Music for Games appeared first on Hypebot.The Realities and Opportunities of Licensing Music for Games
www.hypebot.comUnlock a lucrative revenue stream for musicians and their estates by licensing music for games and how game placements can revive catalogs.
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Coldplay launch exclusive TikTok ‘MOON MUSiC’ in-app experienceColdplay become latest artists to launch an interactive in-app experience on TikTok
SourceColdplay launch exclusive TikTok ‘MOON MUSiC’ in-app experience
www.musicbusinessworldwide.comColdplay become latest artists to launch an interactive in-app experience on TikTok…
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IK Multimedia celebrate TONEX anniversary IK Multimedia have announced a whole host of incoming TONEX updates, along with a limited-edition version of the TONEX Pedal, enhanced AmpliTube integration, a new Premium Tone Model bundle and much more.
IK Multimedia celebrate TONEX anniversary
www.soundonsound.comIK Multimedia have announced a whole host of incoming TONEX updates, along with a limited-edition version of the TONEX Pedal, enhanced AmpliTube integration, a new Premium Tone Model bundle and much more.
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VSL introduce SYNCHRON-ized Orchestral Strings VSL's Orchestral Strings I and II become the latest VI Series offerings to find their way into the company's more recent Synchron Player sample engine.
VSL introduce SYNCHRON-ized Orchestral Strings
www.soundonsound.comVSL's Orchestral Strings I and II become the latest VI Series offerings to find their way into the company's more recent Synchron Player sample engine.
Announcing the final agenda for the Fintech Stage at TechCrunch Disrupt 2024We’re incredibly excited to announce the final agenda for our dedicated Fintech Stage at TechCrunch Disrupt 2024. It joins Space, SaaS, AI and Builders as the other industry-focused stages — all under one big roof. As the fintech industry evolves, new opportunities abound for founders, investors, and customers. Areas such as mobile banking, global payroll, digital […]
© 2024 TechCrunch. All rights reserved. For personal use only.The final agenda for the Fintech Stage at Disrupt 2024 | TechCrunch
techcrunch.comThe agenda for the Fintech Stage at TechCrunch Disrupt 2024 is officially complete. Gain insights from fintech experts on October 28-30 in San Francisco.
Director who identified QAnon authors says HBO doc will expose SatoshiCullen Hoback’s previous work brought the conspiracy theory group to light, but it remains to be seen if he’s truly unmasked the creator of Bitcoin.
https://cointelegraph.com/news/hbo-documentary-expose-satoshi-nakamoto?utm_source=rss_feed&utm_medium=rss&utm_campaign=rss_partner_inboundBehringer’s new Grind hybrid semi-modular synth features oscillators from Mutable InstrumentsBehringer has unveiled Grind, a hybrid semi-modular synthesizer that promises “no tone you can’t create”.
With a price tag of just $199, this new addition to Behringer’s Producer series — featuring the Edge, Crave and Spice — is described as a “jack-of-all-trades synth” that can do anything from “percussion, searing leads to dreamy soundscapes.”READ MORE: How the SP-303 connects hip-hop’s Holy Trinity: J Dilla, Madlib, and MF DOOM
At the heart of the Grind is its hybrid architecture that pairs 24 digital oscillators with a classic 24dB analogue ladder filter. Much like Behringer’s Brains module, Grind features 15 synth engines originally designed by boutique company Mutable Instruments for the acclaimed (and discontinued) Plaits module. They include Virtual Analog, Waveshaper, FM, Grains, Rain, Noise, Dust, DX7, TD-3 Bassline, Wave Generator, and more.
The synth is equipped with a 34-point patchbay, providing extensive modulation options, allowing you to connect it with other gear or integrate it into a Eurorack setup.
It also features an advanced arpeggiator, along with a 32-step sequencer capable of storing up to 64 patterns across eight banks. Your sequences can be played either in Keyboard mode, where you create and store the pattern, or Step mode, which allows you to interact while composing a pattern.
Grind also comes equipped with a 22×12 I/O matrix and a fully analogue LFO that offers both triangle and square waveforms, providing extensive modulation options. This setup makes it ideal for creating complex soundscapes and intricate rhythmic patterns.
Additionally, Grind’s 16-voice poly chain capability allows users to combine multiple synths for expanded polyphony, making it an excellent choice for larger setups or live performances. And as far as connectivity is concerned, the synth features MIDI In, Out, and Thru ports along with USB MIDI support, and two 3.5mm audio outputs.
Check out Behringer’s demo video for the Grind below.Learn more at Behringer.
The post Behringer’s new Grind hybrid semi-modular synth features oscillators from Mutable Instruments appeared first on MusicTech.Behringer’s new Grind hybrid semi-modular synth features oscillators from Mutable Instruments
musictech.comBehringer has announced Grind, a $199 hybrid semi-modular synthesizer that promises “no tone you can't create”.
Jack Antonoff wants to create accessible music studios across the US: “I dream of the studio being accessible to anyone, not just those with money”Producer Jack Antonoff has revealed plans to build a number of music studios across America for those who would not normally be able to afford to use one.
Antonoff – who has produced for the likes of Lana Del Rey and Taylor Swift, as well as fronting the band Bleachers – will begin by building these studios within LGBTQ+ youth shelters.READ MORE: “I always know when it’s done. It’s a feeling”: Jack Antonoff explains how he knows when a track is finished
Though still in a very early stage, Antonoff shared his plans in an Instagram statement in the hopes of gaining support from those with resources to help lift the project off the ground.
“I love recording at home, in hotel rooms and the level of recordings that can now be made there is a wonderful thing for everyone. But the studio is different. Working with analogue gear and creating sounds that are impossible to recreate is powerful. Knowing you are in a space for a limited amount of time and pushing yourself to the edge is vital,” he begins.
“I fly on planes and look down and see baseball diamonds everywhere, basketball courts all over my neighbourhood, tracks, public parks and gyms etc. There are many facilities available for what we value. I dream of the studio being a place that anyone can access, not just those with the money to do so.”
He later adds, “I plan to spend a large part of the next chapter of my life bringing these spaces to people who wouldn’t have access to them. Public studios available to those who are priced out. It’s going to take time and a lot of resources but over here we have a plan that starts with working through the ally coalition to build studios in LGBTQ+ youth shelters.
“From there we will have a network of engineers that we will fund who will train people at these sites. Our plan is to build these spaces, pay for maintenance and engineering and let the centres give out the time slots for people to use them. From there we can start to expand into cities once we have it happening.”
Read his full post below:View this post on Instagram
A post shared by jack antonoff (@jackantonoff)
If you feel you can help, Antonoff has asked those with resources to contact studio@theallycoalition.org.
The post Jack Antonoff wants to create accessible music studios across the US: “I dream of the studio being accessible to anyone, not just those with money” appeared first on MusicTech.Jack Antonoff wants to create accessible music studios across the US: “I dream of the studio being accessible to anyone, not just those with money”
musictech.comJack Antonoff has revealed plans to build a number of accessible music studios across America for those who would normally be priced out.
Billy Corgan thinks Pro Tools made music worse: “It brought a lot of people into the music business that really have no business being in the music business”Billy Corgan doesn’t seem to like it when new tech enters the music industry.
Although the 90s icon used AI to create a recent multi-language online advert for his iconic band, The Smashing Pumpkins, he remains cautious about other tech in music; tech he believes is problematic.
READ MORE: In 3 hours, Hans Zimmer Live reminds you why AI won’t replace real musicians
In a new interview with Goldmine Magazine, Corgon takes aim at Pro Tools and “Pro Tools-type software” to express his discontent at how digital audio workstations (DAWs) have affected the music industry at large:
“In many ways, [Pro Tools] has made music much worse. It brought a lot of people into the music business that really have no business being in the music business,” Corgan says. “…Pro Tools, as a sort of way of making music, on some level, has levelled the playing field that allowed people who can’t sing to sound like they can sing. And people who can’t play guitar now sound like they can.”
Later on in the interview, Corgan extends his point of view on Pro Tools to AI, referring to how streaming services are approach the new tech:
“OK, so whenever a new technology shows up, people are right to raise the alarm,” Corgan says. “We can already see people using AI to generate lyrics, melodies, and chord changes. Streaming services are already buying companies to make AI-generated music, so they don’t have to pay human beings. They can just take the money themselves.”
How AI is affecting music has been a prominent topic of conversation within the industry of late. Heart on My Sleeve” a song created by the anonymous user Ghostwriter to include AI-generated versions of Drake and The Weeknd’s vocals was nearly eligible for a Grammy nomination.
However, the Recording Academy (which oversees the Grammys) clarified the rules on AI, summarizing, “A work that contains no human authorship is not eligible in any categories.”
Corgan ensures human authorship and creativity are central to The Smashing Pumpkins process even after over 30 years of being a band:
“Not to get too technical, but we still use amps. There’s no amp modelling; it’s all raw power. It’s guitars and amps into cabinets and mics. We still believe in moving air, whereas a lot of rock records are made in the box,” Corgan says.
Corgan has voiced his criticism of Pro Tools in the past. Notably, in 2022, he likened Pro Tools to “the filter on Instagram.”
Read more music technology news.
The post Billy Corgan thinks Pro Tools made music worse: “It brought a lot of people into the music business that really have no business being in the music business” appeared first on MusicTech.Billy Corgan thinks Pro Tools made music worse: “It brought a lot of people into the music business that really have no business being in the music business”
musictech.comIn a new interview, The Smashing Pumpkins frontman spoke about how Pro Tools and similar tech led to a more stale culture of creativity in music.
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How I Play: Hybrasil’s DAWless live techno setupIn this episode of How I Play, we hear from Berlin-based techno producer Hybrasil on his powerful live rig. Instead of having a laptop or CDJs involved, this is a DAWless outboard standalone system that’s pretty impressive. Watch him talk through his setup and share his secrets in this fresh new How I Play: Learn […]
The post How I Play: Hybrasil’s DAWless live techno setup appeared first on DJ TechTools.How I Play: Hybrasil's DAWless live techno setup - DJ TechTools
djtechtools.comIn this episode of How I Play, we hear from Berlin-based techno producer Hybrasil on his powerful live rig. Instead