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  • Gaze Upon This Omni-directional Treadmill’s Clever LEGO ConstructionWant to see some wildly skillful LEGO construction? Check out [Banana Gear Studios]’ omni-directional treadmill which showcases not only how such a thing works, but demonstrates some pretty impressive problem solving in the process. Construction was far from straightforward!
    A 9×9 grid of LEGO shafts all turning in unison is just one of the non-trivial design challenges.
    In principle the treadmill works by placing an object on a bed of identical, rotating discs. By tilting the discs, one controls which edge is in contact with the object, which in turn controls the direction the object moves. While the concept is straightforward, the implementation is a wee bit more complex. LEGO pieces offer a rich variety of mechanical functions, but even so, making a 9×9 array of discs all rotate in unison turns out to be a nontrivial problem to solve. Gears alone are not the answer, because the shafts in such a dense array are a bit too close for LEGO gears to play nicely.
    The solution? Break it down into 3×3 self-contained chunks, and build out vertically with gimbals to take up the slack for gearing. Use small elastic bands to transfer power between neighbors, then copy and paste the modular 3×3 design a few times to create the full 9×9 grid. After that it’s just a matter of providing a means of tilting the discs — which has its own challenges — and the build is complete.
    Check out the video below to see the whole process, which is very nicely narrated and illustrates the design challenges beautifully. You may see some similarities to Disney’s own 360° treadmill, but as [Banana Gear Studios] points out, it is a technically different implementation and therefore not covered by Disney’s patent. In an ideal world no one would worry about getting sued by Disney over an educational LEGO project posted on YouTube, but perhaps one can’t be too careful.

    Want to see some wildly skillful LEGO construction? Check out [Banana Gear Studios]’ omni-directional treadmill which showcases not only how such a thing works, but demonstrates some pretty i…

  • The Helicone: Toy or Mathematical Oddity?We always enjoy videos from the [Mathologer], but we especially liked the recent video on the Helicone, a toy with a surprising connection to mathematics. The toy is cool all by itself, but the video shows how a sufficiently large heliocone models many “natural numbers” and acts, as [Mathologer] puts it, acts as “microscope to probe the nature of numbers.”
    The chief number of interest is the so-called golden ratio. A virtual model of the toy allows easy experimentation and even some things that aren’t easily possible in the real world. The virtual helicone also allows you to make a crazy number of layers, which can show certain mathematical ideas that would be hard to do in a 3D print or a wooden toy.
    Apparently, the helicone was [John Edmark’s] sculpture inspired by DNA spirals, so it is no surprise it closely models nature. You can 3D print a real one.
    Of course, the constant π makes an appearance. Like fractals, you can dive into the math or just enjoy the pretty patterns. We won’t judge either way.
    We’ve seen math sequences in clocks that remind us of [Piet Mondrian]. In fact, we’ve seen more than one of those.

    We always enjoy videos from the [Mathologer], but we especially liked the recent video on the Helicone, a toy with a surprising connection to mathematics. The toy is cool all by itself, but the vid…

  • Sausalito's 2200 Studios and Damien Lewis Look to the Future with Harrison AudioThe Record Plant’s Sausalito studio complex, where Stevie Wonder, Fleetwood Mac and Sly Stone recorded classic albums, opened on Halloween 1972 but eventually was shuttered in 2009 after several changes of ownership. Relaunched in early 2024 as 2200 Studios, with Damien Lewis now installed as director of operations and chief engineer, the famed facility is working to renovate and fully re-equip its three rooms, recently adding three pairs of Harrison Audio’s new 500 series analog modules — the 32Cpre+, MR3eq and Comp — for use anywhere in the complex.Lewis, a Grammy Award-winning mix engineer and producer whose credits include Justin Timberlake, Lizzo, Rhianna and Beyoncé along with many others, linked each set of three 500 series modules to operate as a channel strip. “It’s awesome and sounds clean, articulate and punchy, like you'd expect,” he reports. “It sounds like a really good, really high-quality piece of gear that you would want in your signal chain.”The Harrison legacy in 500 Series format Harrison consoles have played a pivotal role in shaping some of the most celebrated and influential music in history. Iconic artists such as Michael Jackson, Fleetwood Mac, Led Zeppelin, Steely Dan, and many others have relied on Harrison consoles to craft their multi-platinum albums. The Harrison 500 Series brings the essential features of their high-performance studio consoles from the '70s, '80s, and '90s into the compact and versatile 500 Series format.The 32Cpre+, which features Harrison’s renowned high and low pass filters, incorporates the same transformer-coupled microphone preamp as the new 32Classic analog console, which derives its design from the brand’s legendary 32C desk, introduced in 1975. The MR3eq, which includes a high pass filter, is based on the 3-band parametric design originally developed for the Harrison MR3 console, which was introduced in 1981. The Comp compressor owes its design to the company’s decades of experience in signal processing design.[RG1] [RG2] “I configured the modules inside the 500 Series chassis using the dip switches, with the preamp, feeding the EQ, then the compressor,” Lewis continues. “Sometimes I switch those around to preamp, compressor, EQ. I often like having the output gain of the compressor as last in the chain. Then I can push into the compressor or subtract what's hitting the compressor with the EQ.” Typically, Lewis is conservative with his settings, he says: “But I do like a little EQ and compression on the way in; I'm not scared to commit with these units.”Continuing a classic legacyLewis, who has spent many years working in Los Angeles, was living in Sausalito when he realized that the iconic redwood-clad building at 2200 Bridgeway was once again open for business. He scheduled two weeks in Studio B, the famed “psychedelic” room, fell in love with the place and, after speaking with the new owners, philanthropist Chris Skarakis and real estate investor and manager Jim Rees, signed up to help return the studios to their former glory. Five months into his tenure, he is hard at work mixing in Studio B while also handling bookings, client outreach and staffing. “I'm balancing creating the culture, building the studio and getting it back on its feet, and continuing to mix records,” he says. Recently, he reports, he produced an EP for local San Francisco band Stingray. “I used the Harrison 500 series all over that, from vocals to guitars to congas. I was recording a vocal through a vintage U 47. Sometimes I just want to capture the source in a very clean, articulate way, and then I can make the decision on how heavy to color it later, so I just wanted something cleaner and tighter sounding. I think it's important to have these new tools in your toolbox alongside the vintage stuff.”For another project, with the five-piece band Greensky Bluegrass, he continues, engineer Glenn Brown ran acoustic guitar and dobro through the Harrison 500 Series modules. “It's nice to have a clean channel strip that is going to react how you expect it to. But you can also get in there with the EQ and notch out any funky stuff, if you need to do that, take out some of the rumbly stuff, then add some of the glassy air that we like back into the signal.”Sonic versatility in a small packageLewis will typically clean up a signal using EQ and filters when tracking to make mixing a little easier. “I always use a little bit of high pass filter, especially if there's a compressor after it,” he shares. “It lets the compressor react a little more naturally to the signal and not have a lot of low rumbly stuff start to trigger it. If I can clean up the signal a little bit before the compression, then the compressor can grab onto the upper-mid harsh stuff, which is what I want it to react to, almost in the way that a sidechain would. Then I usually pull out a little bit of mid-range and some 250 Hz; I don't typically add a lot of top-end at this phase. I'm just taking away the stuff that I don't want later.”The new Comp module offers all the features that he expects from a compressor, he continues. “I really like VCA compression; I like its speed and transparency, but it can also dig in when needed. I tend to like a medium or slow attack on the way in and a faster release. So I like the kind of compressors where I can dial in the threshold and ratio to even out the performance and not completely smash it, or have nothing happen at all. The Comp module behaves exactly the way I expect it to, based on my experience with other VCA compressors.” Reamping and other creative applicationsLewis often reamps tracks, including vocals, through his pedalboard. “I do crazy effects so it’s useful to come out line level and go through that, then I can do a little bit of eqing and have control over the output side of the pedal board on the way back into Pro Tools. I record a lot of virtual guitar amps, so having a DI on the front of the 32Cpre+ makes it super easy to do that.”The six Harrison modules, linked together as two separate channel strips, are mounted in a rack and available in any room at 2200 Studios. “Pretty much everyone that's used it has said that it sounds great. The fact that it does get a positive reaction is a testament to the sound of it. Everyone who has come through that's gotten their hands on it has really been blown away by it.”Harrison at The NAMM Show 2025 Visit Harrison Audio (booth 18301)1 at the NAMM Show 2025, where they will have the entire range of 500 Series available for demonstration, in addition to Mixbus 10 and LiveTrax software. For those focused on large-format consoles, the 32Classic console will also be in attendance. To book a personalized demonstration, please the Harrison NAMM Show events page: https://harrisonaudio.com/events/namm-show-2025The post Sausalito's 2200 Studios and Damien Lewis Look to the Future with Harrison Audio first appeared on Music Connection Magazine.

    The Record Plant’s Sausalito studio complex, where Stevie Wonder, Fleetwood Mac and Sly Stone recorded classic albums, opened on Halloween 1972 but eventually was shuttered in 2009 after several changes of ownership. Relaunched in early 2024 as 2200 Studios, with Damien Lewis now installed as director of operations and chief engineer, the famed facility is

  • Splice launches new Country genre within its vast sample library – and producers can use AI to source the perfect samplesSplice has launched its new Country music genre, and is enabling country producers to use its Create AI tool to use artificial intelligence to source samples and facilitate creativity.
    For the launch, Splice has added tonnes of new country-flavoured samples, for which its team “spent months” in Nashville, Austin and Los Angeles capturing “rich, authentic, human-made country sounds”.

    READ MORE: Sample libraries are here to stay – so why do some producers still find their use illegitimate?

    Found under a new sample label, Splice Country features performances from some of Nashville’s top musicians, including Devin Malone (Jelly Roll, Carrie Underwood), Trevor Nealon (Willie Nelson, Lee Ann Womack), and Kate L. Malone (Sam Hunt, Emma White).
    Splice Country features ten new sample packs with loops and melodies utilising country-defining instruments, like the dobro, pedal steel, lap steel, and banjo.
    The launch of Splice Country means Splice now has 29 in-house sample labels spanning more than 130 genres, featuring hundreds of instruments.
    “Create is already changing the game for producers across genres whose phones are filled with Stacks and I’m looking forward to seeing how the country community engages with the tool,” says Kenny Ochoa, SVP of Content at Splice.
    “Our ability to deliver these beautiful country samples right into studio workflows is going to make such a difference for country producers. It was important to us to get this right, to find the right musicians to play on these sample packs, and get the best recording quality and instrumentation that producers in the country space want to use.”
    “Inspiration can be a luxury when you’re always creating,” adds CMA award-winning songwriter Mikey Reaves, producer of the Country Mojo & Spice sound pack. “That’s where Splice Create comes in. With a single click, it generates a full production vibe – again and again – until the right one sparks your next song.”
    For more information, head to Splice.
    The post Splice launches new Country genre within its vast sample library – and producers can use AI to source the perfect samples appeared first on MusicTech.

    “Create is already changing the game for producers across genres whose phones are filled with Stacks and I’m looking forward to seeing how the country community engages with the tool,” says Kenny Ochoa, SVP of Content at Splice.

  • RIIZE and Seunghan: When artists take fan feedback too farThe recent RIIZE and Seunghan controversy shows what can happen when artists take fan feedback too far. Discover how catering to superfans sparked debate and what it means for fan-artist. Continue reading
    The post RIIZE and Seunghan: When artists take fan feedback too far appeared first on Hypebot.

    Discover the dangers of catering to superfans: RIIZE and Seunghan's controversy highlights the risks of taking fan feedback too far.

  • Make Money on Vinyl record sales: How to recoup your investmentWondering if pressing vinyl is worth the investment? Learn how much you can make back from pressing and selling your records directly to fans, plus key insights on profit margins and sales strategies.
    The post Make Money on Vinyl record sales: How to recoup your investment appeared first on Hypebot.

    Learn the profitability of pressing vinyl records. Discover how to make money on vinyl records by selling directly to fans

  • Tycho: “The online world has become this ugly, funhouse mirror of what people are really like”In 2025, it’s never been more important for artists to cultivate a dedicated social media following to maximise their music’s reach. And while the goal is to attract engaged fans, putting yourself out there always comes with a risk of being the target of negativity.
    While he admits that the negativity levelled his way has been minimal compared to some artists, producer Scott Hansen – aka Tycho – even set up the Tycho Open Source Community in 2022, as a way to mitigate the negative online experiences on his pages. Here, fans receive exclusive access to new music and content, as well as early ticket and merch sales.

    READ MORE: Benn Jordan has made an algorithm that can detect if music has been made by AI or not

    “Being an artist and putting yourself out there these days… That’s been an interesting thing to watch shift,” he says in a new interview with MusicTech. “Just to see the dialogue change over time on those platforms.
    “I feel like [the Tycho] fan base is so cool and accepting and understanding, and they’re just along for the ride. But on other people’s pages and on YouTube, I see people paring things down, and being so opinionated and so negative. 
    “It makes you start to believe that the rest of the world has this negative tone. But then you go into the real world and talk to people, and people are really cool, kind and caring. So [the online world has become] this ugly, funhouse mirror of what people are really like.”
    Tycho explains that the nature of the advertising-first business model of the top social media platforms has damaged emerging artists’ ability to access new fans.
    “The ability for individuals, especially artists just starting out, to access those audiences is becoming less and less because the platforms are essentially becoming like networks to serve advertisements and boost things that already have legs and not really helping develop new ideas or new artists.
    “I’m not saying that’s something they’re supposed to be doing, but that’s what you used to be able to leverage these tools for. I just feel like you can’t do that in the same way you once could.”
    Elsewhere in the interview, Tycho reveals what he believes to be “one of the best soft synths ever made”.
    The post Tycho: “The online world has become this ugly, funhouse mirror of what people are really like” appeared first on MusicTech.

    “You go into the real world and talk to people, and people are really cool, kind and caring.”

  • CyDrums: Drum synth from Sonicware CyDrum is an all-digital drum synth that’s powered by a pair of wavetable oscillators and packs in an array of effects, sequencing and creative performance capabilities. 

    CyDrum is an all-digital drum synth that’s powered by a pair of wavetable oscillators and packs in an array of effects, sequencing and creative performance capabilities. 

  • Robert Plant earned $8 million in songwriter royalties last year aloneRobert Plant earned $8 million in royalties in 2024 from his music publishing companies alone. The sizable payout underscores the timeless power of Led Zeppelin's legendary catalog.
    The post Robert Plant earned $8 million in songwriter royalties last year alone appeared first on Hypebot.

    Robert Plant's impressive financial success in 2024 and how Led Zeppelin's catalog continues to generate substantial royalties.

  • Warner Music Group acquires Italy’s DWA Records – including Corona’s megahit ‘The Rhythm of the Night’DWA Records was established in 1989 by Roberto Zanetti and Francesco Bontempi
    Source

  • Hit’n’Mix RipX Backstage is an “immersive studio experience” for VR and Apple Vision ProHit’n’Mix is launching a brand new VR tool which turns any environment into a “futuristic creative space” so music can be created “anywhere, by anyone”.
    RipX Backstage for VR and Apple Vision Pro requires no additional hardware and is designed to be user-friendly for all levels of ability. It works in harmony with the brand’s RipX DAW – which MusicTech rated 9/10 – and an official release is coming soon. In the meantime, Hit’n’Mix is looking for Vision Pro testers to trial RipX Backstage, and also hopes to launch a Meta Quest version in the future.

    READ MORE: How will AI impact the next generation of DAWs? These developers have their say

    RipX Backstage combines virtual reality and spatial audio, letting creatives produce tracks and hear, watch, and learn any song played back on virtual instruments in a virtual space. It offers the ability to walk up to individual instruments, hear them more clearly, and move them around you.
    Vertical separation of notes by pitch ensures users hear each note distinctly, and you can easily interact with the virtual studio by looking and tapping with your fingers, singing or humming any instrument in high definition, playing virtual instruments with your fingers, and even applying FX by speaking them out loud. If preferred, you can also use a portable Bluetooth MIDI keyboard for added convenience.
    Check it out below:

    Martin Dawe, creator of RipX Backstage and CEO of Hit’n’Mix, comments: “RipX Backstage is set to revolutionise the music production landscape by providing an intuitive and immersive experience.”
    He adds, “Our innovative tools empower users to step inside music, to create, hear, see, and interact with it like never before. We’re excited to bring this cutting-edge technology to Apple Vision Pro, and we’re already looking into possibilities for Meta Quest. Our goal is to make RipX Backstage accessible to all music creators, enabling them to bring their artistic visions to life in a truly unique and engaging way.”
    To find out more about RipX Backstage, head over to the Hit’n’Mix website. You can also contact the brand directly to register your interest as a Vision Pro tester.
    The post Hit’n’Mix RipX Backstage is an “immersive studio experience” for VR and Apple Vision Pro appeared first on MusicTech.

    Hit’n’Mix is launching a brand new VR tool which turns any environment into a “futuristic creative space” for making music.

  • Hit’n’Mix unveils RipX Backstage, an “immersive studio experience” for VR and Apple Vision ProHit’n’Mix is launching a brand new VR tool which turns any environment into a “futuristic creative space” so music can be created “anywhere, by anyone”.
    RipX Backstage for VR and Apple Vision Pro requires no additional hardware and is designed to be user-friendly for all levels of ability. It works in harmony with the brand’s RipX DAW – which MusicTech rated 9/10 – and an official release is coming soon. In the meantime, Hit’n’Mix is looking for Vision Pro testers to trial RipX Backstage, and also hopes to launch a Meta Quest version in the future.

    READ MORE: How will AI impact the next generation of DAWs? These developers have their say

    RipX Backstage combines virtual reality and spatial audio, letting creatives produce tracks and hear, watch, and learn any song played back on virtual instruments in a virtual space. It offers the ability to walk up to individual instruments, hear them more clearly, and move them around you.
    Vertical separation of notes by pitch ensures users hear each note distinctly, and you can easily interact with the virtual studio by looking and tapping with your fingers, singing or humming any instrument in high definition, playing virtual instruments with your fingers, and even applying FX by speaking them out loud. If preferred, you can also use a portable Bluetooth MIDI keyboard for added convenience.
    Check it out below:

    Martin Dawe, creator of RipX Backstage and CEO of Hit’n’Mix, comments: “RipX Backstage is set to revolutionise the music production landscape by providing an intuitive and immersive experience.”
    He adds, “Our innovative tools empower users to step inside music, to create, hear, see, and interact with it like never before. We’re excited to bring this cutting-edge technology to Apple Vision Pro, and we’re already looking into possibilities for Meta Quest. Our goal is to make RipX Backstage accessible to all music creators, enabling them to bring their artistic visions to life in a truly unique and engaging way.”
    To find out more about RipX Backstage, head over to the Hit’n’Mix website. You can also contact the brand directly to register your interest as a Vision Pro tester.
    The post Hit’n’Mix unveils RipX Backstage, an “immersive studio experience” for VR and Apple Vision Pro appeared first on MusicTech.

    Hit’n’Mix is launching a brand new VR tool which turns any environment into a “futuristic creative space” for making music.

  • Krotos launches the “world’s first” commercial AI image-to-sound featureKrotos has launched the “world’s first” commercial AI image-to-sound feature, available now within its Krotos Studio software.
    The AI-powered Ambience Generator v2 lets users upload a picture, from which Krotos’s AI will generate a custom text prompt. The prompt is then used to create tailored audio ambiences, which can then be refined by adjusting the prompt and editing the sounds created.

    READ MORE: Azealia Banks is obsessed with Teenage Engineering and the OP-XY: “They’re really s**tting on every audio hardware company out there. Nobody is this cool”

    Krotos introduced AI Ambience Generator v1 last year, a text-based tool that allowed users to describe a scene and quickly receive a unique ambience preset. Now for version two, users can provide images such as a film still, a video screenshot, or concept art for the AI to work its magic.
    Users working with AI-generated videos often need to add their own sounds to silent visuals, and now they can take a still from their video and quickly bring the scene to life with “precision and ease”. The Ambience Generator v2 works within DAWs, NLEs, or as a standalone tool.
    For a clearer idea on how it sounds, check out the video below:

    Krotos states that its AI is not generative. To get a bit more context on how it works, MusicTech reached out to Krotos directly: “Our approach to AI is grounded in both innovation and ethical responsibility,” a spokesperson told us. “When we say our AI engines are ‘non-generative’, we mean they are not creating entirely new sounds from scratch. Instead, they are designed to assist sound designers by processing and enhancing existing high quality audio assets that have been recorded by professionals.
    “This ensures that the creative control remains firmly in the hands of the user and the quality of the sound is always high unlike the results of the existing generative models. Our commitment to ethics is reflected in how we train our AI. We exclusively use professionally recorded assets that we own or have full rights to… The goal is to empower users, not replace them.”

    Krotos also confirms that it regularly adds new sounds to Krotos Studio on a monthly basis, to ensure users “continue to receive ongoing value and access to fresh, high-quality content”.
    The AI Ambience Generator is available in both Krotos Studio and Krotos Studio Pro. Currently with the Pro version, you can add your own sounds after the software generates an ambience, allowing you to further customise the result to fit your project.
    Looking ahead, the brand is planning an update that will allow the generator to create entirely new ambiences directly using sounds from your personal library. This may cause some alarm bells about the possibility of AI being able to train itself on the files that users import, but Krotos says this is not the case.
    It explains, “The AI Ambience Generator does not and will not train itself on the files that users import. We prioritise user privacy and ethical AI practices, so any audio files you add are used solely for creating your own custom ambiences. These files remain entirely under your control and are not incorporated into our broader system or models.”
    To find out more about the AI Ambience Generator or explore plans for its Studio software, head over to Krotos.
    The post Krotos launches the “world’s first” commercial AI image-to-sound feature appeared first on MusicTech.

    Krotos has launched the first ever commercial AI image-to-sound feature, available now within its Krotos Studio software.

  • “I doubt Behringer is making any money from it”: Roger Linn says Behringer CEO did not ask permission to “copy” his LinnDrum machineRoger Linn, the creator behind the iconic LinnDrum, has slammed Behringer for allegedly releasing an unauthorised clone of his instrument.
    Launched in 1982 by Linn Electronics, the original LinnDrum was as popular as it was groundbreaking, being the first drum machine to use samples of real drums and feature quantisation capabilities. Along with its predecessor, the Linn LM-1, it quickly became a staple in the music industry, used by artists like Michael Jackson, Prince and Trevor Horn.
    Behringer’s LM Drum, which launched last month at $399, is marketed as a modern reinterpretation of this classic device – but with extra features like MIDI support and sampling while closely mimicking the original’s design and sounds.

    READ MORE: Azealia Banks is obsessed with Teenage Engineering and the OP-XY: “They’re really s**tting on every audio hardware company out there. Nobody is this cool”

    Sharing his thoughts on the release of the LM Drum, Linn claims that the firm’s CEO Uli Behringer “never asked my permission to either copy my visual design or my drum sounds.”
    The engineer reveals that while Uli had invited him to collaborate on a future drum machine in 2020, he “respectfully declined” due to “concern about Behringer’s past business ethics and legal practices.”
    “My feelings are mixed,” Linn explains, though he notes that it’s “not unusual for companies to borrow ideas from older products”. He adds, “Plus, my old drum sounds are all over the web, controlling copying is difficult, and I don’t enjoy legal stuff so I’ve generally ignored the issue so far.”
    However, Linn makes it clear that even if the copying of the “visual design, logo style, and sound circuit” of the LinnDrum were overlooked, the LM Drum still replicates his sounds: “So I’d have preferred for Uli to ask my permission. Even if he thinks it is legal, I question whether it is ethical.”
    Linn, who received an LM Drum from Uli last August, also describes Behringer’s latest drum machine as “a bit of a head-scratcher.”
    “It is clearly intended to evoke my 1982 LinnDrum drum machine, borrowing its visual style, control layout, colours and logo style, as well as copying its sounds and those of my LM-1 and Linn9000 drum machines,” he explains. “I took it apart and it even copies much of my LinnDrum sound generation circuit, even my bad ideas like the inability to tune any drums except the snare, toms and congas.”
    “However, it uses an entirely different operating system and user interface, one that is based on earlier Behringer drum machines.Personally, I found it somewhat confusing and difficult to use, though I was given an unfinished manual,” Linn describes his experience.

    He also expresses confusion over the LM Drum’s $399 price tag, stating: “Having taken it apart and seeing how complex the copied old circuitry was to reproduce, I doubt Behringer is making any money from it.”
    “I suspect that they originally intended to sell it for much more, then discovered that while many people may say they want a LinnDrum clone, few are willing to pay more than a low price for it.”
    Linn concludes his statement by questioning the music tech industry’s supposed obsession with “nostalgia”. He argues that modern alternatives offer greater capabilities in this day and age.
    “I can understand that some people value analogue synthesis, though I find the many types of innovative software synthesis created in recent decades to be far more capable, versatile and interesting. But even if people value vintage analogue synths, why vintage digital drum machines?” He questions. ”I ask this because an old bit is no different than a new bit.”
    Read Linn’s full statement on his website. 
    The post “I doubt Behringer is making any money from it”: Roger Linn says Behringer CEO did not ask permission to “copy” his LinnDrum machine appeared first on MusicTech.

    Roger Linn, the creator behind the iconic LinnDrum, has slammed Behringer for allegedly releasing a clone of his instrument without "permission".

  • Benn Jordan has made an algorithm that can detect if music has been made by AI or notBenn Jordan has managed to create an algorithm that can detect when music has been made with AI technology.
    In a new YouTube video, Jordan unpacks how using the power of missing song data from file compression can catch and identify artists who download AI-generated music from sites such as Suno and Udio, and then upload it to streaming platforms such as Spotify to make royalties.

    READ MORE: Kits.AI removes ad encouraging producers to train custom AI vocal models using Splice samples — here’s why that matters

    So far, Jordan’s AI model has been able to detect if a song has been generated by AI on Suno with 100 per cent accuracy. For the experiment, he scraped 560 of Suno’s top generated songs and staff picks, and alleges that out of those 560 only 11 were not being monetised by posing as a human artist on a digital streaming platform.
    To further explain, Jordan unpicks how most humans cannot tell the difference between compressed and lossless audio: “Ultimately our brains are just collecting pressure waves and then passing them through latent inhibition and then only really registering data that’s useful to us, and audiovisual file compression has managed to make a surgical art out of exploiting that distinctly human information processing workflow,” he states in the video.
    “Earlier this year it dawned on me that very little of what generative AI companies were non-consensually scraping off the internet was uncompressed or lossless, they scraped things like YouTube and Spotify and SoundCloud to make their data sets generate AI music.
    “A neural network of this type – even if it’s a convolutional neural network – is a black box, you can’t tell it to note these limitations in a functional way. Even if you could, you can’t technically describe the differences you might hear in compressed files, you just say ‘it’s glitchy sounding’, or ‘it sounds a little bit off’, and that’s useless information in machine learning.”
    Jordan continues, “My point here is that 75-to-90 per cent of information that humans don’t realise is missing when listening to compressed audio could potentially be used as a fingerprint when identifying if something was created with generative AI, and potentially even identifying the content that was scraped in the data set.”
    Benn Jordan has revealed to MusicTech that he plans to speak to TuneCore, DistroKid and other distribution platforms “about changing their terms to disallow 100 per cent AI-generated content, and revoke royalties to people uploading Sudo/Udio creations while posing as human artists.” He goes on: “I don’t care if there’s AI music on Spotify. I just care it’s siphoning royalties away from musicians.”
    You can watch the full video below to find out more:

    The post Benn Jordan has made an algorithm that can detect if music has been made by AI or not appeared first on MusicTech.

    Benn Jordan has managed to create an algorithm that can detect when music has been made with AI technology.