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  • Amiibo Emulator Becomes Pocket 2.4 GHz Spectrum AnalyzerAs technology marches on, gear that once required expensive lab equipment is now showing up in devices you can buy for less than a nice dinner. A case in point: those tiny displays originally sold as Nintendo amiibo emulators. Thanks to [ATC1441], one of these pocket-sized gadgets has been transformed into 2.4 GHz spectrum analyzer.
    These emulators are built around the Nordic nRF52832 SoC, the same chip found in tons of low-power Bluetooth devices, and most versions come with either a small LCD or OLED screen plus a coin cell or rechargeable LiPo. Because they all share the same core silicon, [ATC1441]’s hack works across a wide range of models. Don’t expect lab-grade performance; the analyzer only covers the range the Bluetooth chip inside supports. But that’s exactly where Wi-Fi, Bluetooth, Zigbee, and a dozen other protocols fight for bandwidth, so it’s perfect for spotting crowded channels and picking the least congested one.
    Flashing the custom firmware is dead simple: put the device into DFU mode, drag over the .zip file, and you’re done. All the files, instructions, and source are up on [ATC1441]’s PixlAnlyzer GitHub repo. Check out some of the other amiibo hacks we’ve featured as well.

     

    As technology marches on, gear that once required expensive lab equipment is now showing up in devices you can buy for less than a nice dinner. A case in point: those tiny displays originally sold …

  • 2Rule TugMoveEffectTugMoveEffect is an audio fx plugin that brings 2D positioning to audio effects processing. Core Concept: Place mulltiple effects instances on a 2D workspe and control their influence through distance-based mixing. A movable control point determines how much each effect contributes to the final sound based on its proximity. Adding Effects: Drag & drop an effect from the right-side panel onto the black 2D workspace window. Moving the Listener Point: Move the orange listener point manually with your mouse inside the workspace. Or choose movement modes: Sinusoidal or Bouncing for automatic motion. Sequential Movement (Step-Sequencer Mode): Hold Ctrl (or Cmd on Mac) + drag an effect from the workspace into one of the boxes in the Sequentialsection. When your DAW playback is running, the listener point will move between these assigned effect positions in the sequence. Sequence options: Forward, Backward, Mirror, Random. Main Features: 13 Effect Types: Distortion, Reverb, Delay, Chorus/Flanger, Filter, Compressor, Pitch Shifter, Decimator, Phaser, Vibrato, Tremolo, Repeater, Ring Modulator, and related many parameters. Up to 10 Effect Instances: 3 slots per effect type, each with independent parameters. Spatial Mixing: Distance-based volume control via adjustable coverage areas. Movement Automation: Manual, Sequential (step sequencer), Sinusoidal, or Bouncing control point motion. 16-Step Sequencer: Automate effect switching and create rhythmic patterns. Preset Management: Save/load configurations with custom folder support. Real-time Visual Feedback: Volume meters, coverage visualization, and effect highlighting. https://youtu.be/9jkZaPd7MKg https://youtu.be/87OBqjeKRdU Notable Effects: Repeater: Musical tone generation with MIDI note/octave control and triggering modes. Pitch Shifter: Phase vocoder-based pitch manipulation for creative sound design. Ring Modulator: Frequency modulation for metallic, bell-like, and experimental timbres. Decimator: Bit-depth and sample-rate reduction for lo-fi, retro digital textures. Read More

  • 10cc’s Graham Gouldman sues ex-manager for allegedly ignoring copyright terminationsGouldman says ex-manager Harvey Lisberg has ignored termination notices on the copyrights of 13 compositions
    Source

    Gouldman says ex-manager Harvey Lisberg has ignored termination notices on the copyrights of 13 compositions.

  • Arturia unveil the MiniFuse 2 OTG As its name suggests, the MiniFuse 2 OTG includes USB OTG (On-The-Go) connectivity that allows audio from a computer connected via its main USB port to be passed directly to a phone or tablet.

    As its name suggests, the MiniFuse 2 OTG includes USB OTG (On-The-Go) connectivity that allows audio from a computer connected via its main USB port to be passed directly to a phone or tablet.

  • Somerville Sounds releases Christmas Percussion, all the FREE sleigh bells you can handle
    It’s that time of year again, when you’re going to hear some of the cheesiest music ever recorded, whether you like it or not. With that in mind, Somerville Sounds released Christmas Percussion for all the free sleigh bells you can handle! Christmas is a time of year when everyone gets a free pass to [...]
    View post: Somerville Sounds releases Christmas Percussion, all the FREE sleigh bells you can handle

    It’s that time of year again, when you’re going to hear some of the cheesiest music ever recorded, whether you like it or not. With that in mind, Somerville Sounds released Christmas Percussion for all the free sleigh bells you can handle! Christmas is a time of year when everyone gets a free pass to

  • DJs and producers are now marketing their music as “not AI slop” on YouTubeI listen to a lot of music mixes on YouTube, particularly passively while working — I’ve always found it an invaluable platform for music discovery. In the past year, I’ve noticed more curators, DJs and producers being forced to label their music as “human-made” or “not AI slop” as proof that it’s not part of the swarm of generative AI music flooding the platform.
    Arcologies, a d’n’b artist with millions of views on mixes of his self-produced music, leaves this disclaimer in his YouTube description: “This is NOT AI music…Many of these songs were made with hardware samplers, synths, and mixers. The songs in this video were recorded to cassette.” They follow this with a list of production notes for each song.
    Meanwhile, gesus8, a DJ uploading to YouTube, titled his latest mix “real deep house mix (no AI slop)”, and lists the artists and tracks in the mix. Another channel, Orion, is uploading an hour’s worth of original music every day, which is admittedly much more dubious, but claims that a group of nine friends are responsible for the tracks, with notes on the tools they use to produce.

    Their reasoning is genuine. Countless channels have erupted alongside the advancement of AI apps like Suno and Udio, with their content blurring the lines between music made with a text prompt versus music made with hours of human toil. MusicMagpie estimated earlier this year that there are 1.63 million AI cover songs on YouTube. Meanwhile, mood mixes have surged in popularity — that is, hour-long mixes on YouTube with titles such as time stopped about three hours ago and Alone Tonight — Jazz for the Quiet Soul — which are track after track of generated music.
    ‘Just Thinking…Retro Jazz’ is a three-hour playlist of mellow, reflective jazz with soft piano, guitar, sax, double bass and brushed drums. The songs themselves are unidentifiable, replete with digital artefacts, and — at the very end of the video’s description — come with a label: “How this was made: Altered or synthetic content.” This doesn’t even disclose to the millions of viewers that the music is made with artificial intelligence; it instead uses more ambiguous language.
    The top comment reads: “I’m 73 years young. My daughter and I had a fantastic day together. I got home, and a few minutes after, she texted me to say she had arrived. She then sent me the link because I’m a big fan of jazz. I’ve been listening to it for the past 3 hours.”

    Shouldn’t we be more concerned that listeners are being hoodwinked into thinking they’re hearing authentic musicianship in the music they come to love?
    Interestingly, some of YouTube’s audience seem undeterred by AI-created content. Many celebrate the ‘artistry’ of the AI used to make said music, and pass it off with comments such as “music is music as long as it is good and fun to listen to, that’s all there is to it.”
    On the AI-focused channel, Hyperdrive Sound, you’ll find a slew of charming comments. Here’s one in response to a user pointing out that the music is generative AI: “For most of us, it was obvious that this was AI from the moment we clicked. If you lack the pattern recognition to identify AI, then you aren’t entitled to an explicit warning. Maybe start paying a little closer attention.”
    Where do we go from here? One next step is obvious: force a more visible label on any AI-generated content. Across most major platforms, the ‘made with AI’ label (if it’s there at all) feels tucked away, as if to intentionally deceive users that they’re consuming AI-made content. It must be front-and-centre to prevent 7-year-olds and 73-year-olds believing they’re listening to genuine human musicianship.
    As MusicTech writer Clovis McEvoy said earlier this year: “Record labels, and even some artists, might baulk at the prospect of having to disclose whether a song was produced using AI mixing and mastering tools, but professionals at all levels of the industry – not just those at the top – deserve some protection from AI counterfeiting their work.”
    A hopeful prediction is that we start to see smaller, human-focused platforms arise to push against the major services offering up AI content. Dystopian as it may seem, the opposite already exists in OpenAI’s Sora, which is a social media-style app delivering solely AI content, and attracted a million users in just five days. If giant corporations are to continue rolling out such material in the pursuit of increasing shareholder value, we must have independent entities platforming only the opposite, with a blanket ban on anything that’s AI-generated. Disappointingly, the reality is likely that these businesses would not prove as popular, but it’s possible they could flourish with a dedicated, proactive community.
    In any case, the burden of proof should not lie on independent artists who are painstakingly crafting and marketing their music. And listeners should not be forced to seek out “not AI slop” labels when discovering new music.
    Read more music production news. 
    The post DJs and producers are now marketing their music as “not AI slop” on YouTube appeared first on MusicTech.

    Curators, DJs and producers are labelling their music as “human-made” or “not AI slop” on YouTube to prove that it’s not generative AI music.

  • Exposing the Normalized Harm and Safety Issues for Youth in the Live Music IndustryRead about the Youth Music's new report exposing harmful practices affecting young musicians and audiences in live music culture in the UK.
    The post Exposing the Normalized Harm and Safety Issues for Youth in the Live Music Industry appeared first on Hypebot.

    Read about the Youth Music's new report exposing harmful practices affecting young musicians and audiences in live music culture.

  • Music League, Roxxem Take Top Honors in Music Tectonics Startup Competition 2025Music tech startup Music League and Roxxem claimed the top prizes at Music Tectonics’ 2025 'Swimming with Narwhals' competition. Each year the competition highlights companies reshaping how music connects people, powers creativity, and expands into new areas of culture and technology.
    The post Music League, Roxxem Take Top Honors in Music Tectonics Startup Competition 2025 appeared first on Hypebot.

    Explore the winners of the Music Tectonics 2025 Startup Competition, featuring innovative music tech startups Music League and Roxxem.

  • Syngular for Modartt Pianoteq 9 A few months on from its release, Modartt’s Pianoteq 9 has gained a new instrument pack that uses the software’s praised physical modelling to create a range of keys and synth pad sounds. 

    A few months on from its release, Modartt’s Pianoteq 9 has gained a new instrument pack that uses the software’s praised physical modelling to create a range of keys and synth pad sounds. 

  • RipX just levelled up again: Version 8 of Hit’n’Mix’s AI DAW brings you one-click looping, new effects, and dynamic Track Starters to help spark creativityHit’n’Mix has revealed RipX DAW 8, a significant upgrade to its flagship DAW focusing on next-gen audio/MIDI editing and AI-powered features including stem separation and more.
    The 8th version of RipX introduces new chord progression tools, dynamic Track Starters designed as starting points to help creators formulate ideas, loopable selections, 11 new effects, new sounds and loops and “countless other enhancements”.

    READ MORE: Get the “unmistakable vibe of classic spring reverb” with Solid State Logic’s new SpringVerb plugin

    “Our vision for RipX has always been about empowering artists with a more natural and human way of interacting with sound,” says Martin Dawe, Hit’n’Mix CEO and creator of RipX.
    “We designed this update with the goal of helping them tap more easily into their own creativity: When you’re locked into a project, losing track of time in your DAW, reaching a flow state… This is what makes music human.”
    The update arrives in the wake of last month’s RipX for iPhone app debut, which brought RipX’s core tools to mobile with an immersive AR Mode, motion-based sound shaping, and built-in performance capture.
    RipX’s hallmark MIDI and audio ‘as one’ approach remain at the heart of RipX DAW 8 and RipX DAW PRO, where everything is treated in the same editable Rip Audio format. PRO users also gain expanded cleanup tools for AI-generated material, deeper sound manipulation via Audioshop, and Python scripting for programmatic control over your audio.
    Version 8 also introduces a refreshed UI, with a cleaner toolbar layout and workflow refinements designed to keep you focused on creative decisions rather than menu diving.
    “RipX DAW is my go to for extracting stems and creating instrumentals and acapellas,” says Spencer Ludwig, Grammy-winning and Grammy-performing trumpeter, songwriter, producer, DJ and musical director.
    “I also love using RipX DAW to pull out stems to creatively use pieces of songs as sampled material in productions that I’m working on.”
    To mark the launch, Hit’n’Mix is offering 20% off RipX DAW and RipX DAW PRO from now till 1 January 2026, including upgrades from RipX DAW to PRO. A 21-day free trial of RipX DAW PRO is available at the Hit’n’Mix website, where full licences can also be purchased. RipX for iPhone is available now on the iOS App Store, with a complimentary one-month subscription for all features.
    Prices are as follows:

    RipX DAW: $99/£99/€114
    RipX DAW PRO: $198/£198/€228
    RipX for iPhone: Free, or $7.99/£7.99/€8.99 monthly for full features (first month free)

    Learn more at Hit’n’Mix.
    The post RipX just levelled up again: Version 8 of Hit’n’Mix’s AI DAW brings you one-click looping, new effects, and dynamic Track Starters to help spark creativity appeared first on MusicTech.

    Hit’n’Mix has unveiled RipX DAW 8, a significant upgrade to its flagship DAW focusing on next-gen audio/MIDI editing and AI-powered features including stem separation and more.

  • TEED on using one synth for 80% of his album: “If you get used to any single synth, you can do anything”When the pandemic hit, TEED was faced with a producer’s worst nightmare: sell all his gear or go broke.
    Like so many other musicians at the time, his income relied significantly on touring. Although TEED had the sound foresight that it would be at least two years until he could once again earn money by performing. So, he made the call. He sold everything. His Rhodes. His MS-20. His OB-6. All gone.

    READ MORE: Subtronics has a complex relationship with studio monitors: “I’m superstitious and I get hyper-obsessed”

    “That was horrible,” says TEED, real name Orlando Higginbottom. “I haven’t really wanted to start collecting equipment and building a studio again.”
    But the loss of his arsenal did not mean he stopped making music. He still has plugins such as Cableguys Shaperbox and FabFilter Saturn. He is also seeking opportunities to use new pieces of kit. Sometimes he would borrow synths from his friends. That included the Access Virus TI, which he used to make 80 per cent of the sounds on his new album, Always With Me.
    Higginbottom messed around with the Access Virus at the studio of his friend and member of the electropop duo Bag Raiders, Chris Stracey. Stracey let Higginbottom borrow it 18 months ago, and it’s still at his house. The pain of watching his own studio disintegrate sticks with him, but Higginbottom relishes the opportunity to use one piece of equipment as the soul of a body of work.
    Image: Press
    “If you get really close with any single instrument, any single synth, you can reach the place where you can do anything,” Higginbottom contends. He goes on to admit that he rarely updates his software either; he prefers to stay with the version he’s most comfortable with, even if he is literally seven versions behind.
    “I grew up listening to classical music. My dad’s a classical musician. Until I heard jungle, I hated everything apart from classical music,” he continues. “For 600 years, people have been working out what to do with the violin. Our obsession with new technology is cool, but we’ve got enough stuff to keep making music for a while.”
    That unburdened attitude leads to what Higginbottom enjoyed about the Access Virus. The main panel isn’t overloaded with knobs and settings. The parameters are simple. He enjoys the built-in reverb and arpeggiator. He was also drawn to the character of the sound. No matter what he tried, he couldn’t recreate it using any of his soft synths.
    “If you get really close with any single instrument, any single synth, you can reach the place where you can do anything”
    “It feels almost like I’ve only started to uncover it,” Higginbottom says with verve. “I still think I could make another record on it.”
    The quality also filled him with nostalgia for his youth because he associated the synth with early jungle and drum & bass production. That was the music that made him want to be a producer.
    “The first time I heard jungle, it was incredible. It is what I’d been waiting for, and that happened to me when I was 10. It was so visceral,” Higginbottom recalls. “I was in the record store every day during my school years. I wouldn’t spend my lunch money on lunch. If I didn’t eat for four days, I could buy a record.”
    Image: Press
    He still has all the records in his house. He didn’t sell those during the pandemic. One is Woman That Rolls by Aphrodite (1999). Another is And Remember Folks by DJ Hype (1996). He reveres that music to the point that he doesn’t want to make it himself. At least not directly.
    “I loved those times. I loved those years. I’m sure that subconsciously, I’m always trying to go back to those feelings with music,” Higginbottom says.
    That nebulous, yet persisting relationship to early experiences defines Always With Me. The first musical obsession. The first crush. “Those memories stick with you and shape you for your whole life,” Higginbottom says, adding that those moments create the framework of how the next ‘version’ will feel. It will be different, but it will remind you of the original — finding the Access Virus provided a link to his first experience with synth.

    One track on the album where he dives deep into the synth is In Darkness, a vocal house tune with numerous moving melodic lines. He settled on the various glittery passages after he had almost discarded the track completely. But in that state of nearly giving up—of being so close to the end—he came back with a new perspective.
    “Often what I’ll do is I’ll open up a channel, press record, go over to the keyboard, and start fucking around and scrolling through presets. The track sort of came to life again at a lucky moment of flicking over to a different sound and hitting two notes. When you hit those two notes, the rest of the riff is just there in your head,” Higginbottom says. “You can be too precious about an idea. You can be treading too softly around it. You should always have the guts to try something crazy.”
    “For 600 years, people have been working out what to do with the violin. Our obsession with new technology is cool, but we’ve got enough stuff to keep making music for a while”
    Everyone’s definition of “crazy” is different, but Higginbottom takes an unexpected turn with Start Again. Following ten explorative tunes that move between indie dance and rave-ready techno, this closer is a pure ambient track built from an Access Virus pad, as well as old organ recordings, some MS-20, among other pieces of audio. He put them all together, resampled the combination, pitched it down, and then started the process over until the soundscape was full. He also mastered the track at a lower volume than the rest of the album.
    “I hope that what happens if you’re listening to the record in order is that the penultimate song ends, and then you don’t even notice that the final song is playing,” Higginbottom says.
    Perhaps his album will launch the same kind of first obsession for someone that jungle did for him all those years ago. If so, Start Again creates the space for reflection on what will come next. Higginbottom wasn’t sure what would come next after selling his gear, and while he waits until he owns his own house to start rebuilding his studio, he now has the chance to stumble on different pieces of equipment that could remind him what it’s like to make music for the first time.
    The post TEED on using one synth for 80% of his album: “If you get used to any single synth, you can do anything” appeared first on MusicTech.

    The producer stripped back to a single borrowed synth for ‘Always With Me’, and found a connection to the music that shaped him

  • I’ve used Cubase for 36 years — here’s what I honestly think about Cubase 15’s AI toolsYes, you read the headline correctly. I first started creating music with Cubase all the way back in 1989 when, as a budding young music technology student, my college updated the MIDI sequencing software on its suite of Atari STs from Steinberg Pro24 to the new, shiny, and much more advanced Cubase. While I have acquired wrinkles and grey hair (and wisdom, I hope!) since that time, Cubase has remained evergreen, accumulating features and abilities that have kept it close to the cutting edge of technology.

    READ MORE: Universal Audio’s LUNA 2.0 DAW, as reviewed by a Pro Tools user

    The newly released Cubase 15 has received its first sprinkling of AI technology in the form of stem separation and has gained the ability to produce vocals without going near an actual singer. But are these tools useful, and will they put anybody out of a job?
    Stem separation in Cubase 15. Image: Press
    How effective is Cubase 15’s stem separation?
    As with all its recent releases, Cubase 15 comes with SpectraLayers Go, a cut-down version of Steinberg’s advanced spectral editor. This can run as an ARA extension, lending various abilities to the DAW, including separation of vocals from a mix. Separation of other stems – drums, bass, and so on – required an upgrade to SpectraLayers Pro. Not so with Cubase 15, though, because it has stem separation built in, and this recognises vocals, drums, bass and ‘other’ stems.
    The separation operates directly in the timeline, placing the separated stem tracks into a folder track directly beneath the source audio, and I find this much more convenient than running an ARA extension or opening an external app. Stem recognition is decent too but, as with all such tools, accuracy depends in large part on the source material — the predictable instrumentation of a traditional rock band being much easier for AI to identify than the sonic smorgasbord of contemporary electronic styles.
    The separation process itself is surprisingly swift, but there’s no way of telling Cubase to slow things down in order to produce better results, and, unfortunately, I don’t think the fixed speed/accuracy is quite where it should be. Results are easily respectable enough for sketching out ideas, or for adding reinforcement to other parts in a mix, but I find they have a more processed sound than delivered by other stem separators I use. Hopefully, Steinberg will add a ‘quality’ slider to the stem separation in a future update; until they do, I’m likely to still be calling on SpectraLayers Pro more often than not.
    Omnivocal beta in Cubase 15. Image: Press
    Will Omnivocal allow me to fire my singer?
    Omnivocal is developed by Steinberg’s parent company, Yamaha, specifically for use in Cubase (and, presumably, the next Nuendo release). As the name suggests, it’s a vocal plugin. No, it isn’t a vocal effect processor, but an instrument that synthesises vocals entirely from scratch. And it’s astonishing.
    Despite what you may have heard online, Omnivocal isn’t actually an AI-based system but rather a highly specialised synthesiser. However, it’s rooted in the same technology as used to give AI systems a speaking voice, and raises many of the same questions about putting creative humans out of work, so I think it’s fair to describe it as ‘AI-aligned’ and to consider it as part of the bigger AI technology picture.
    The instrument allows you to choose between male and female voices, and allows the character of that voice – formant, attack, air, and such – to be tweaked and automated. It’s incredibly simple to use too: just record (or input) a melody, open the Key Editor, select a note and then enter the desired lyric for that note into the Text field on the editor’s status bar. Each piece of text you enter is automatically converted into IPA (International Phonetic Alphabet) notation, and this is shown in square brackets following the plain text so that you can edit and adjust it as needed (‘cos we all know the IPA, right?).
    Listened to in isolation, it’s relatively plain to hear that Omnivocal’s voice isn’t real but once it’s lathered with effects and perhaps a harmony or four, the results are far more convincing. And this is only the beta version – apparently, there’s a lot more to come for this remarkable instrument.

    Vocals can be crucial when composing, providing context and structure that keep your ideas focused and the music moving forward. I could lay down guide vocals, but as someone who can hit the notes but sounds awful when doing so, I find listening to my own singing to be massively off-putting. Omnivocal is a compelling solution to this – it’s much nicer to listen to than my own caterwauling. I will still intend to replace lead vocals with a real singer’s unique voice and interpretation, but I will perhaps leave backing vocals to Omnivocal.
    On the flip side, simple though it is to use, I find creating an entire vocal part with Omnivocal to be quite a chore, necessitating consultation of IPA tables, text, and a fair slab of automation to bring the voice to life. It’s certainly nothing like as spontaneous and fun as working with an actual musician, but it’s an amazing tool that I’m already making a lot of use of.

    Cubase 15’s AI tools: The verdict
    There is, naturally, a lot more to Cubase 15 than just these two features, so keep an eye out for our full review.
    Some people may be unnerved by seeing AI creeping into Cubase, or by Omnivocal’s surprisingly realistic voice, but I see these features as nothing more than tools.
    There’s room for improvement, sure, but they keep Cubase on the crest of that technological wave, and as youthful and sprightly today as it was 36 years ago.
    The post I’ve used Cubase for 36 years — here’s what I honestly think about Cubase 15’s AI tools appeared first on MusicTech.

    Stem separation, vocal generation and more come to Cubase 15. Here’s what I honestly think about these AI tools

  • Nvidia is reportedly testing tracking software as chip-smuggling rumors swirlA new software option could make it possible to see the approximate location of some of Nvidia's AI chips.

    A new software option could make it possible to see the approximate location of some of Nvidia's AI chips.

  • Steinberg VST Live 3 has arrived Steinberg’s live performance software platform has just been treated to a major update that adds an array of new creative tools and enhances many of its existing features.

    Steinberg’s live performance software platform has just been treated to a major update that adds an array of new creative tools and enhances many of its existing features.

  • What is drum and bass music? History, artists, and subgenres
    Learn about the rich history of drum and bass music, its key characteristics, subgenres, artists, landmark records, and more.