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- in the community space Music from Within
HYBE to fully acquire Enhypen label BeLift Lab in $100m+ deal (report)BeLift started out as a joint venture between HYBE and CJ ENM
SourceHYBE to fully acquire Enhypen label BeLift Lab in $100m+ deal (report)
www.musicbusinessworldwide.comBeLift started out as a joint venture between HYBE and CJ ENM…
- in the community space Tools and Plugins
Edu Prado Sounds Sake Bottle The Sake Bottle Sample Library is a one-of-a-kind creative Kontakt Sampler Instrument, created by Edu Prado and Jan Pfitzer using only samples from a huge Sake Bottle. This... Read More
https://www.kvraudio.com/product/sake-bottle-by-edu-prado-sounds?utm_source=kvrnewindbfeed&utm_medium=rssfeed&utm_campaign=rss&utm_content=26772 - in the community space Tools and Plugins
Edu Prado Sounds Electric Reed Organ The EPS Electric Reed Organ sample library is a creative collaboration between Edu Prado and Jan Pfitzer, resulting in an amazing virtual instrument built from a vintage Bontempi BN8 chord... Read More
https://www.kvraudio.com/product/electric-reed-organ-by-edu-prado-sounds?utm_source=kvrnewindbfeed&utm_medium=rssfeed&utm_campaign=rss&utm_content=26771 Music career advice: Supermassive Games’ Orion Zane on building a portfolio and enrolling in music production coursesIn partnership with dBs Institute.
What does it mean to be a music producer? Is it all about making beats and DJing clubs and festivals? Not quite. Some producers may venture into sample pack and preset creation, film and TV scoring, foley design, or music software creation. One viable route that’s rapidly becoming desirable is video game audio design. As the budget for AAA games continues to expand, opportunities in video game studios’ sound departments expand, too.
Orion Zane, a graduate of dBs Institute’s Sound for Games and Apps course, is carving his path as a sound designer for Supermassive Games. So far, Orion’s worked on titles in The Dark Pictures catalogue, including Switchback VR, House of Ashes and The Devil In Me, and is thriving in the creative nature of the job.
We catch up with Orion to talk about his journey into game audio design, how he benefitted from enrolling in the course at dBs Institute, and the advice he has for those looking to pursue a career in music.Hi Orion! What does your role as a video game sound designer entail, exactly?
As an audio designer at Supermassive Games, my specific role involves designing sound effects, foley, and ambiences. I have a particular interest in creating dynamic ambience systems and spatial audio. We also implement the audio into the game using Audiokinetic’s Wwise and Unreal Engine 5.
What do you love about being an audio designer?
I absolutely love the creativity and immersive nature of my job. Creating a dynamic and evolving soundscape that responded to the player’s actions in the game is incredibly fulfilling. I am also a big horror fan, so working in spooky environments is very fun. You know the jumpscares work when you forget you put it in and it catches you off guard later on in the development process.
Have there been any stand-out moments for you in your career?
I have been lucky enough to work on a few games here for the 2 years I have been here. House of Ashes was the first, The Devil in Me, and most recently Switchback VR which was a PSVR 2 launch game. The Devil in Me was fun as it was my first full cycle of a video game from start to finish. The game is based on H.H. Holmes’s (America’s first serial killer) murder castle.We had a great opportunity to do some location recording for this project. Going to a beautifully old English manor house to record all the sounds of an old building – Doors, cabinets, footsteps, creaks, room tones, throwing a book down a corridor, we did it all. Including capturing impulse responses of many rooms in the house that we used in the game.
What sparked your passion for audio in video games? Is there sound design from a particular game, perhaps for your childhood, that inspired you?
I’ve always been a big gamer since I was young. The first game I played was Legend of Zelda on the N64 and the music in those games growing up. I started playing piano at 12 years old and got into making music and learned how to use DAWs in secondary school. During college, I spent a lot of time in the studio experimenting with my style of music – I like to create soundscapes, sonically describing places using only sound was something I loved to do over electronic projects. I think this led to me experimenting with sound design, and eventually pursuing a career in game audio.
How did dBs Institute tailor its teaching to your specialist subject?
At dBs, I studied the Sound for Games and Apps course. It was tailored to my specialist subject by providing a curriculum that covered both technical skills and artistic creativity specific to game audio. The hands-on experience was great and the teachers (shout out to Rich, Jazz and Bruce!) were very supportive, encouraging and fun to learn with.
Image: dBs Institute
What other career paths can be followed as a music technology enthusiast/graduate from dBS?
As a game audio graduate from dBs, I know that there are a variety of courses that cater to various career paths. Such as music production, audio engineering, film and screen sound, and game audio.
Would you say you’re doing what you love? What are the benefits of working in a job you’re passionate about?
Yes, I can confidently say I’m doing what I love. Working in a job I’m passionate about allows me to stay motivated, continually learn, and push my creative boundaries. The audio team here at SMG are very close, I see them all as friends more than colleagues, so it makes work fun seeing them everyday and cracking on.What advice would you give to anyone wanting to get into video game sound design?
For anyone aspiring to get into video game sound design, I would recommend building a strong portfolio showcasing your skills and collaborating on small indie game projects and game jams. Reach out to people! There are many resources and people to speak to when learning game audio – A good place to start would be to join the AirWiggles community and go to your local game audio monthly meetups.
What would you say to anyone thinking of enrolling on a dBs Institute course?
It’s a fantastic opportunity to receive specialized training and kickstart your career in the audio industry, plus Bristol is a great city to involve yourself in audio and to be creative! If you would like to know more about game audio, feel free to get in touch – you can find me on LinkedIn.
Find out more at dbsinstitute.ac.uk.
The post Music career advice: Supermassive Games’ Orion Zane on building a portfolio and enrolling in music production courses appeared first on MusicTech.Music career advice: Supermassive Games’ Orion Zane on building a portfolio and enrolling in music production courses
musictech.comWith credits on The Dark Pictures games Switchback VR, House of Ashes and The Devil In Me, the audio designer shares his story and offers tips for breaking into the industry
“Is what I have to share not engaging?”: Tokimonsta hits out at the Instagram algorithmTokimonsta has discussed the difficulties of being a professional musician on social media in a new Instagram post.
The Grammy-nominated DJ shared a post earlier this week in which she spoke about the workings of the Instagram algorithm, and how it prevents her posts from being seen by her followers – and the anxiety it induces.View this post on Instagram
A post shared by TOKiMONSTA (@tokimonsta)
She was met with an outpouring of support, and in her subsequent post described her struggle as a “sub-issue under the wider umbrella of distress triggered by social media overall”.
She continued, “I think the biggest takeaway is how many of us creators (big and small) feel pressure and suffocation by social media. By creators, I don’t mean ‘content’ creators, I mean artists, professionals, individuals who have a lot meaningful things they want to share.”
“Are we posting too much or too little? Do we need to use trendy audio? The part that gets me, personally, is how musicians feel as though they need to be “seen” on a photography app (that’s what IG originally was). We start to conflate visibility on this app (and others) as a sign of success when in real life it doesn’t, necessarily.”
Tokimonsta went on to emphasise that success on social media and success in real life aren’t the same thing, with the number of Instagram likes not necessarily corresponding to listens on streaming platforms. She said, “We turn inward and create self-doubt: ‘Is there something wrong with me?’ ‘Is what I have to share not engaging?’ ‘I have these followers, but my messages aren’t being shared.’ ‘Do they not care about my art/message/profession anymore?'”
She finished by saying that as a musician, she just wants her music to be heard, but doesn’t want to be forced to share everything just to keep engagement up.
The post “Is what I have to share not engaging?”: Tokimonsta hits out at the Instagram algorithm appeared first on MusicTech.“Is what I have to share not engaging?”: Tokimonsta hits out at the Instagram algorithm
musictech.comTokimonsta has discussed the difficulties of being a professional musician on social media in a new Instagram post.
- in the community space Tools and Plugins
Audient launch online Console Builder Audient have launched an online virtual Console Builder, allowing users to configure and visualise an ASP8024-HE console to their own custom specification.
Audient launch online Console Builder
www.soundonsound.comAudient have launched an online virtual Console Builder, allowing users to configure and visualise an ASP8024-HE console to their own custom specification.
Astell & Kern’s new UW100MKII earbuds features a redesigned acoustic chamber for improved wireless playbackKorean hi-fi specialist Astell & Kern has unveiled the AK UW100MKII, the second iteration of its AK UW100 true wireless earbuds that boasts a “refreshed ergonomic design” and an “improved wireless playback”.
READ MORE: First-generation iPod sells for $29,000
Building on the brand’s philosophy of delivering natural sound, the UW100MKII is said to offer A&K’s most advanced true-wireless sound to date with an embedded 32-bit DAC, a full-range balanced armature driver, and the addition of aptX-Adaptive support.
According to Astell & Kern, the buds’ acoustic chamber has been redesigned to enhance the overall sound quality and improve its wireless playtime. The new model also features a more advanced circuit design to ensure a more stable connection and vastly reduce sound distortion and excess noise.
Like its predecessor, the UW100MKII is equipped with Passive Noise Isolation rather than active noise cancellation (ANC). The new earbuds are also built with Qualcomm’s cVc Generation 8.0 (Clear Voice Capture) for extra clear and stable call quality. The technology supposedly keeps background noise to a minimum in noisy environments, and enhances the user’s voice to produce consistent, crystal-clear audio.
In addition, easy-to-use touch controls ensure a seamless, hassle-free listening experience when using the AK UW100MKII. Simply tap to switch between functions to play music, answer calls, ambient mode, adjust the volume and more.
As for battery life, the power system in the AK UW100MKII has been redesigned to increase wireless playback time to 9.5 hours of continuous playback, and a whopping 29 hours of playback with the charging case. And while the size of the charging cradle has been reduced dramatically, the AK UW100MKII achieves an impressive one hour of continuous playtime from only a 10-minute charge.
For hassle-free connectivity, the AKUW100MKII features Google’s Fast Pair Service to automatically connect the earbuds to Android devices using Bluetooth Low Energy. All you have to do is open the cradle near an Android device and the earbuds will enter pairing mode, connecting instantly. There’s also support for Multi-Pairing and Multi-Point functions which allows you to pair the earbuds to and switch between multiple devices at once.
Finally, users can customise the UW100MKII using the Astell & Kern app, which offers an adjustable 10-band EQ to alter the sound of the earbuds while also enabling listeners to reconfigure the touch controls of the earbuds and change the ‘Ambient Mode’ levels.
The AK UW100MKII will be available for purchase from early October 2023 for £269/ $280.
Learn more at astellnkern.
The post Astell & Kern’s new UW100MKII earbuds features a redesigned acoustic chamber for improved wireless playback appeared first on MusicTech.Astell & Kern’s new UW100MKII earbuds features a redesigned acoustic chamber for improved wireless playback
musictech.comAstell & Kern has unveiled the AK UW100MKII, the second iteration of its AK UW100 true wireless earbuds that boasts a “refreshed ergonomic design” and an “improved wireless playback”.
It’s true: Daft Punk’s Homework and Discovery were both recorded in a bedroomThe rumours are true – Daft Punk have officially confirmed that both Homework and Discovery were recorded in a bedroom, with none other than a JVC boombox.
Homework, which landed in 1997, was the duo’s debut album, with their second LP Discovery landing post-millenium in 2001.READ MORE: “I’m relieved to look back and say ‘Okay, we didn’t mess up too much’”: Thomas Bangalter on the end of Daft Punk
Rumours have always flitted about as to where these records were made, and in a new podcast, one half of the duo, Thomas Bangalter, confirmed how the famous records were crafted.
“The myth is that Homework was all in your bedroom, is that true?” asks Matt Everitt in The First Time… podcast episode.
“It’s true,” Bangalter replies. “Homework and Discovery were done in the bedroom, in the same flat as I was watching [TV show] Modern Times and we had [Stevie Wonder album] Songs in the Key of Life constantly on the turntables. This small bedroom, [and] my parents had given me this small boombox for my 11th birthday, a JVC boombox with a little graphic equaliser, and I kept this thing.”
He adds, “One day when we plugged in a few keyboards and samplers, I found that boombox and I put it on the stack of machines. And that little boombox is what we mixed and recorded both Homework and Discovery on. That was the magic one.”
Discovery is of course the album where their famous track Face To Face lies. Contatining a mighty 70 samples, fans have been on a quest to track down each one used. Producer Todd Edwards recently presented the actual floppy disk which houses all the samples in an Instagram post.
“Did you ever wonder why on Daft Punk’s Discovery album most of the samples they used for their songs were from disco and R&B, except for one song in particular, Face To Face, where they used folk music and soft rock?” said Edwards.
“That’s because most of the samples came from my sample library. The thing is, for years before, I did sample disco and R&B but I got kind of tired of it…
“The day Thomas [Bangalter] and I worked on the track, the night before I sampled up 70 samples, they came in the next day and they sampled up 70 samples. And all those samples were recorded on this zip disk.”
Listen to the full podcast with Bangalter on BBC Sounds.
The post It’s true: Daft Punk’s Homework and Discovery were both recorded in a bedroom appeared first on MusicTech.It’s true: Daft Punk’s Homework and Discovery were both recorded in a bedroom
musictech.comDaft Punk have officially confirmed that both Homework and Discovery were recorded in a bedroom, with none other than a JVC boombox.
- in the community space Music from Within
Musicians ignore Threads as engagement drops 50% weeks after 100M sign onJust a month after sn unprecedented launch that saw more than 100 million sign-up for Threads, user engagement has fallen 50%, and active users have fallen 20%. That analysis comes. Continue reading
The post Musicians ignore Threads as engagement drops 50% weeks after 100M sign on appeared first on Hypebot.Musicians ignore Threads as engagement drops 50% weeks after 100M sign on - Hypebot
www.hypebot.comJust a month after sn unprecedented launch that saw more than 100 million sign-up for Threads, user engagement has fallen 50%, and active users have fallen 20%. That analysis comes. Continue reading
- in the community space Music from Within
How musicians make money on InstagramNot only is social media a great place to grow your online presence, but you can also make some extra money with just a few steps. Here’s a musician’s guide. Continue reading
The post How musicians make money on Instagram appeared first on Hypebot.How musicians make money on Instagram - Hypebot
www.hypebot.comNot only is social media a great place to grow your online presence, but you can also make some extra money with just a few steps. Here’s a musician’s guide. Continue reading
- in the community space Music from Within
How to create a press and promo kit that gets more gigsThis complete but simple guide gives musicians a template for creating a one-stop promo kit that will impress talent buyers and promoters. by Megan Price of Gig Salad As a. Continue reading
The post How to create a press and promo kit that gets more gigs appeared first on Hypebot.How to create a press and promo kit that gets more gigs - Hypebot
www.hypebot.comThis complete but simple guide gives musicians a template for creating a one-stop promo kit that will impress talent buyers and promoters. by Megan Price of Gig Salad As a. Continue reading
Someone just spent $100k on the microphone Cardi B threw at a fanThe microphone that Cardi B threw at a fan last month has sold for nearly $100k at a recent auction on eBay.
READ MORE: Grandmaster Flash used to switch labels on records so other DJs wouldn’t copy his drum breaks
The infamous projectile was put up for auction by Scott Fisher, owner of an audio equipment hire company, who promised that all profits from the sale will go to charity.
“100 percent of the profit from the sale of this mic will be evenly split among [two] charities. The first charity is a local Las Vegas charity called Friendship Circle Las Vegas. The friendship circle is an organization that has teen and young adult volunteers helping children, teens and other young adults with special needs,” the listing’s description read.
“The [second] charity is Wounded Warrior Project. Wounded Warrior Project helps to bring independence back to our most severely wounded veterans. While I did not serve, my father served in the USAF and my son-in-law served in the USMC.”
The mic, which originally cost $1000, had a starting bid of $500 — before it was finally sold for a whopping $99,900 a week later. In addition to the mic, the winning bidder will also receive a letter of authenticity and a custom case created specifically to display the device.
Explaining how he’d verified the mic was indeed the one Cardi B tossed into the crowd, Fished told CBS News, “It’s standard procedure to mark all microphones and in ear systems as to whom they ‘go to’ prior to soundcheck to make sure the same person gets the correct items during the show.”
Additionally, “You could see white tape on the Cardi B mic in all the videos, and that is how we knew which mic was hers.”
The sale comes just weeks after the rapper made headlines for hurling the mic at a fan who splashed a drink at her while she was performing.
Check out the viral clip below.Jealous Ass Bitch! https://t.co/bPikhCYBYx pic.twitter.com/AUoG7pvtCv
— Cardi B | Updates (@updatesofcardi) July 30, 2023The post Someone just spent $100k on the microphone Cardi B threw at a fan appeared first on MusicTech.
Someone just spent $100k on the microphone Cardi B threw at a fan
musictech.comThe microphone that Cardi B threw at a fan last month has sold for nearly $100k at a recent auction on eBay.
Google and Universal Music in talks over AI “deepfake” royaltiesGoogle and Universal Music Group are currently in talks over licensing issues that surround ‘deepfake’ AI music.
Both companies are hoping to create a partnership through which deepfakes can be shared, with royalties going to Universal, the Financial Times reported.
For this to work, the companies would need to license the voices of artists, as well as songs, which would allow people to legally use them to make AI tracks.READ MORE: BandLab announces support for Human Artistry Campaign – which favours the ethical development of AI in creative industries
The ideal end goal is to make a platform on which music fans can create AI music and pay the copyright owners, with artists entitled to opt in or out as they wish.
Earlier in 2023, Universal urged streaming platforms to block AI companies from getting access to music from its artist’s back catalogues, saying that it was aware that some AI services had been trained on music protected under copyright law.
Meanwhile, Warner Music is also reportedly in talks with Google, with chief executive Robert Kyncl telling investors that fans could “pay their heroes the ultimate compliment” through AI, with the “right framework” in place.
This year in particular, deepfake AI music has been exploding online. Heart on My Sleeve, a track featuring AI-trained vocals from Drake and The Weeknd, went viral with 15 million views on TikTok in under 48 hours recently, and Drake has been among the critics of deepfake AI music.
Universal Music Group represents both Drake and The Weeknd, and at the time emailed the parties concerned. It said it “will not hesitate to take steps to protect our rights and those of our artists”, and the song was then taken down from platforms like Spotify and YouTube.
The post Google and Universal Music in talks over AI “deepfake” royalties appeared first on MusicTech.Google and Universal Music in talks over AI "deepfake" royalties
musictech.comGoogle and Universal Music have been in talks over 'deepfake' AI music, and the licensing and royalty issues surrounding it.
- in the community space Tools and Plugins
SSL unveil B-DYN 500-series module Based on SSL's first console, the B-DYN dynamics module offers an aggressive, ‘grabby’ character that is very different from their later E- and 9000-Series designs.
SSL unveil B-DYN 500-series module
www.soundonsound.comBased on SSL's first console, the B-DYN dynamics module offers an aggressive, ‘grabby’ character that is very different from their later E- and 9000-Series designs.
Jayda G: “If you’re trying to sound like someone else, you’ll be chasing your tail”In the two months since Jayda G released her deeply-personal second album, the producer, vocalist and DJ has been overwhelmed by how strongly people have connected with it – especially as Guy was pieced together using her late father’s archived home videos.
READ MORE: Stelios Vassiloudis on the “crazy Reaktor patches” and free plugins he used on ‘Human Damage Human’
“Seeing how it fits in other people’s lives has been cool,” the Canada-born London-based artist says, adding that people have been sharing their stories about parents or friends passing away. This sentiment relates directly to the emotion-filled songs, which lend a gentleness to themes of death and grief. Somehow, Jayda manges to make hard topics (which are not often broached in the club) feel soothing, and not so much of a taboo.
“When it comes to deeper subjects on the dance floor, it’s usually within the LGBTQ+, Black or Brown community, where you’re coming from a place of oppression; not being seen or feeling you can be yourself within the greater world.” While there are such elements within the record, it’s also bringing Jayda’s personal story to the forefront.
The process of creating Guy was a complete contrast to how her 2019 debut Significant Changes came to life: “I just sat down and made music – that was it,” Jayda recalls, having been entrenched in writing her marine biology thesis at the time.
Jayda G. Image: Nabil Elderkin
Consequently, although she had the initial idea for Guy all those years ago, “it just didn’t come out that way”. Retrospectively, Jayda is glad; she didn’t feel ready for it then. “The idea of opening up all those videos seemed overwhelming.” When the time came to start digging through, she “wanted to do everything differently” with her second album.
A key development was that she wanted to sing on all the tracks. This led to her having vocal coaching lessons; though it was unfortunate timing as she started training in the early days of the pandemic. “I can carry a tune; I definitely have a good [sense of] pitch and I’ve always had that,” she says, citing the fact that she played the violin throughout her childhood.
“I just wanted to know how to do it properly and improve,” she adds. “I knew I could get better and I still have so far to go in terms of singing and my vocal training.”
Moreover, Jayda loves to learn. “I don’t like being stagnant,” she explains; “I like biting off more than I can chew, to the detriment of everyone around me,” she laughs. Surrounding herself with people who also believe they can do it all means that the mindset comes naturally to her.
Jayda G. Image: Nabil Elderkin
Jayda was also keen to write with other people for the first time, having done everything herself for her self-produced debut. “I really didn’t want to do it alone, and I wanted this album to be like Jayda 2.0,” she says. “I wanted it to be on another level, sonically,” she adds. This meant working with other people, including singer-songwriters: “I know my limitations, and there are so many people out there who have been doing this much longer than I have,” she explains. “It’s important to have humility around that, and it’s more fun working with people.”
However, when it came to finding collaborators, Jayda wanted to connect with them first in the sensitive subject matter.
“I didn’t want it to be really serious,” she recalls, having learned that some singer-songwriters and producers are “just not able to go there – and that’s okay”. After much trial and error, she worked with several “wonderful songwriters” who understood the concept.
When it came to the production of the album, which she had mostly completed by herself, Jayda “needed help to get it across the line”. This led to her working with British Torn on the Platform musician Jack Peñate, who counts Adele as a close friend and collaborator; he has also worked with the legendary David Byrne. Having co-produced her album, Jayda recalls that “Jack pulled it all together for me”. One of the first people he worked with in a producer capacity, she says “we took a chance on each other in many ways and it turned out to be something really beautiful”.
Jayda G. Image: Nabil Elderkin
Setting a modest two-month deadline to have the album finished, the pair spent every day together, which Jayda now says was “kind of ridiculous”. While commuting to his studio, she listened to Janet Jackson’s 1989 album Rhythm Nation 1814 daily and became obsessed with its production: “Jimmy Jam, and Terry Lewis; I love all of their productions and, sound-wise, that album is so good at having a stronghold in dance but also leaning to the pop and R&B world”.
While immersing herself in her own work was a “wonderful process”, such intensity took her back to the years when she worked on her thesis. “Whenever you work on something for a long time, you can’t see straight. You’re so close to the material that you can’t really see the difference in it and anything; you start wondering ‘what is music?’ she laughs.
With many of the vocal demos recorded at Jayda’s apartment, the rest was done at Jack’s studio. This included the original cassette sounds, such as a tape rewinding, which Jayda says was very intentional – “as a way of bridging time”.
The inspiring thing about writing with Jack, and something that’s really important to her, Jayda says, is his references. “We listen to very similar music, and he’s a collector, especially of vinyl.” Being a researcher herself strengthens these similarities further. “When you’re writing a scientific paper, you need to have your citations, because everything that you’re writing about and your work has to be based on something that has come before, otherwise it’s not relevant.” This approach extends to how the pair worked together. “We were both really open to the process and tried different things,” she says; “he really held space for me”.
Jayda G. Image: Nabil Elderkin
It wasn’t just other musicians who Jayda worked with, though. Making the album turned out to be a real family affair, especially in its earliest stages. With the daunting task of sifting through 11 hours of archive material, her siblings had already begun some of that work.
“It’s funny because we had the idea of working on my father’s tapes at the same time, in 2018, even though none of us had talked to each other about it,” Jayda says. Handily, her brother had got to it first, having created a documentary based on his experience around grief after their father’s passing; this also involved him digitising all the archive videos – a true repurposing of old technology.
Also helpful was that her sister, a TV producer, had transcribed, categorised and highlighted important parts of the videos to help her brother get the film off the ground. “Every bit of material was put into digestible pieces, which was amazing,” Jayda says, adding that her sister’s laughter or voice can be heard on the album as she interviewed Guy for the home movies two decades ago; “she’s very much a part of it”.
Finding the original videos and watching them to find the audio within the film further aided Jayda’s songwriting – “because everything was written down; we were literally pulling direct quotes from my father”. Also helpful was having his old journals; instead of just reading them, she would type the words out as a form of connection. “That was a real process,”’she recalls; “downloading all this information from his life. Emotionally, it was very hard,” Jayda says. “To get through it, process everything and sit with all of it. Also, it was during the pandemic, so what a time to sit with yourself,” she says with a laugh.
Jayda G. Image: Nabil Elderkin
Something that eased Jayda’s mind during lockdown, despite being “incredibly nerve-wracking”, was a remix request for Taylor Swift’s track Anti-Hero. Aware that she had to impress the Swifties, she asked her “super-pumped” tour manager what stood out most about the original. “I wanted to emphasise that, rather than take things away”.
Although the Taylor remix was a huge moment, Jayda still has a dream list of collaborators: Beyoncé, Rihanna (“I’ll take either”) and “great songwriter” Sampha: “I love that he’s so emotional with his work, which is something that I try to do, and he has a foot in the dance music community from his earlier work with SBTRKT. That would be a really big deal.”
As someone who has managed to stay true to herself despite reaching such lofty heights (Jayda’s also remixed tracks by Dua Lipa and The XX’s Romy), her biggest tip for aspiring DJs and producers is to “stay grounded and to yourself: knowing the things that you love.
“That will set you apart from everybody else. If you’re trying to sound like someone else, you’ll be chasing your tail and feel like you’re not enough”. This, she ponders, is “probably the biggest issue within the music industry in general. If you can stay true to what makes you feel good and listen to that voice, that’s the key to everything – and life in general.”
The post Jayda G: “If you’re trying to sound like someone else, you’ll be chasing your tail” appeared first on MusicTech.Jayda G: “If you're trying to sound like someone else, you’ll be chasing your tail”
musictech.comCanada-born London-based producer, vocalist and DJ Jayda G talks about the collaborative process behind the deeply personal ‘Guy’