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Solar crushed 2024, but emissions were up as industry used more natural gasSolar and wind together now represent nearly a quarter of electricity demand and nearly 10% of all energy consumption in the U.S.
© 2024 TechCrunch. All rights reserved. For personal use only.Solar crushed 2024, but emissions were up as industry used more natural gas | TechCrunch
techcrunch.comSolar and wind together now represent nearly a quarter of electricity demand and nearly 10% of all energy consumption in the U.S.
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New Toys: Artiphon Orba 3--Handheld Synth with Built-In SamplingNashville, TN's Artiphon has released Orba 3, their third version of their portable handheld synth. Offering instant sampling as well as 300 built-in sounds, the Orba 3 has an omnidirectional microphone, allowing users to sample their voice, sound effects, or any other audio directly onto the instrument with no additional cables or devices required. The idea of the Orba 3 is to use its built-in sounds as well as sampling your own sounds to create beats and songs. Musicians and non-musicians alike can have fun and be proficient and enjoy making beats and sampling/building songs on the Orba 3. You can easily sample everyday sounds to make rhythmic hooks and add chords and melody to create. Orba 3 is a little larger than the size of a hockey puck and can fit easily in your pocket so you can record sounds wherever you are and build beats and songs on the fly.Orba 3 has four primary modes—Drum, Bass, Chord, and Lead—that integrate with the sampling feature. In Drum mode, each of the eight pads can hold a unique sample, while in Chord mode, samples are automatically tuned to fit musical chords. The sound engine automatically crops and tunes the audio. Users press the red “sample” button, make a sound, and Orba distributes it among the eight pads and pitch changes it. The looper helps you build songs. Tap the menu button to record each part, and a click track sounds. The built-in quantizer tightens timing so your loops lock in. Your movement shapes each part's sound. What does this mean? The Orba 3 has an accelerometer, gyroscope, and embedded haptic feedback. Designed to be physically interactive, it translates your gestures into music. Tap, tilt, shake the Orba 3 and each move modifies the sound. Move around the surface to control volume or add effects by tilting. For drums, shake a shaker or bump the side for a tambourine. The Artiphon Connect app is available free. It allows for Bluetooth MIDI control of all their devices and for Orba 3, allows for part volume mixing, the addition of reverb effects and expanded sound libraries including sounds inspired by genres like Trap, R&B, Electro-pop, Lo-fi, as well as electric guitars and upright pianos, vocals, and more. With the built-in battery, you can use it anywhere. The Orba 3 is an innovative and enjoyable unique product. There is a learning curve, but you can be making beats and creating with it right away. It connects via USB-C or Bluetooth to your digital audio workstation for MIDI control within production software. $159artiphon.comThe post New Toys: Artiphon Orba 3--Handheld Synth with Built-In Sampling first appeared on Music Connection Magazine.
Artiphon Orba 3--Handheld Synth with Built-In Sampling
www.musicconnection.comNashville, TN's Artiphon has released Orba 3, their third version of their portable handheld synth. Offering instant sampling as well as 300 built-in sounds, the Orba 3 has an omnidirectional microphone, allowing users to sample their voice, sound effects, or any other audio directly onto the instrument with no additional cables or devices required. The
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Live Nation reports record 2024 revenue, more growth aheadLive Nation Entertainment released its full-year and fourth-quarter 2024 results, showcasing impressive growth with more ahead. As CEO Michael Rapino put it, "2024 was live music’s biggest year yet," and 2025 is poised to surpass it.
The post Live Nation reports record 2024 revenue, more growth ahead appeared first on Hypebot.Live Nation reports record 2024 revenue, more growth ahead
www.hypebot.comExplore Live Nation's impressive 2024 growth with a record $23.1 billion revenue and soaring ticket sales for 2025.
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Knut Frängsmyr appointed Chief of Music at Epidemic SoundFormer Klarna exec joins Stockholm-based music licensing platform
SourceKnut Frängsmyr appointed Chief of Music at Epidemic Sound
www.musicbusinessworldwide.comFormer Klarna exec joins Stockholm-based music licensing platform…
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DIY Yagi Antenna Sends LoRa Signals FartherLoRa gear can be great for doing radio communications in a light-weight and low-power way. However, it can also work over great distances if you have the right hardware—and the right antennas in particular. [taste_the_code] has been experimenting in this regard, and whipped up a simple yagi antenna that can work at distances of up to 40 kilometers.
The basic mathematics behind the yagi antenna are well understood. To that end, [taste_the_code] used a simple online calculator to determine the correct dimensions to build a yagi out of 2 mm diameter wire that was tuned for the relevant frequency of 868 MHz. The build uses a 3D-printed boom a handle and holes for inserting each individual wire element in the right spot—with little measuring required once the wires are cut, since the print is dimensionally accurate. It was then just a matter of wiring it up to the right connector to suit the gear.
The antenna was tested with a Reyas RYLR998 module acting as a base station, with the DIY yagi hooked up to a RYLR993 module in the field. In testing, [taste_the_code] was able to communicate reliably from 40 kilometers away.
We’ve featured some other unique LoRa antenna builds before, too. Video after the break.DIY Yagi Antenna Sends LoRa Signals Farther
hackaday.comLoRa gear can be great for doing radio communications in a light-weight and low-power way. However, it can also work over great distances if you have the right hardware—and the right antennas in pa…
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James Blake: “There’s money in streaming services – it’s just being diverted to the wrong places”Artists often complain about their royalty cheques from streaming platforms. And James Blake is taking matters into his own hands. Over the last year, he’s taken steps to partner with smaller companies to earn more from his art – and he’s happier than ever.
Speaking to Variety, Blake admits that his anxiety in the lead-up to each next pay cheque was debilitating. “At one point I was having regular panic attacks about not being in control and being exploited,” he admits. “[I was] worrying about money, and I wasn’t very creative then.”READ MORE: So…How did Apple Music become a hero of streaming services, and Spotify a supervillain?
In order to regain a sense of stability, Blake parted ways with Polydor Records after 12 years. “When I really looked into the machinations of what was going on behind each part of the industry, I saw that there are unethical parts of the model that are responsible for a massive transfer of wealth away from the artist,” he explains.
“It’s not that there’s no money there,” he emphasises. “It’s just being diverted to the wrong places, and the system is set up to not give you that information.”
Blake has spoken out about not being properly compensated for his art in the past. Last March, he took to X to insist that art doesn’t come out of thin air – artists need to earn a living to continue creating. “If we want quality music somebody is gonna have to pay for it,” he wrote.
“Streaming services don’t pay properly, labels want a bigger cut than ever and just sit and wait for you to go viral,” he continues. “TikTok doesn’t pay properly, and touring is getting prohibitively expensive for most artists.”
In another post, he posed a very important question to the industry: “do you want good music or do you want what you paid for?”Something I keep seeing is ‘if you’re lucky enough to go viral, just use the exposure to generate income some other way’. Musicians should be able to generate income via their music.
Do you want good music or do you want what you paid for?
— James Blake (@jamesblake) March 3, 2024
Last year, Blake told Billboard that leaving his label had left him feeling “the freest” he ever had. This is the most connected I’ve ever felt with the way my music is being pushed,” he explained.
Now, Blake has partnered with a slew of companies that put the artist back in the driver’s seat. One of which is Indify, a company that benefits both artists and A&R representatives. It helps connect artists with marketing teams and investors, with a massive board available for potential investors to peruse.
Investors get a percentage of streaming royalties, with Indify taking 15% of their share. But the investor can never take never more than 49% of royalties. “The [partners] are incentivised to push your project up the hill – much more than, say, most people at a major label, who are essentially paid a salary,” Blake explains.
Blake also took the reins and started up his own streaming platform. Vault is a direct artist-to-fan platform allows him to have a more meaningful connection with his fans.Ok, so for the first time I’m going to be releasing from my vault of unreleased music
We are launching @vaultdotfm to show music has inherent value beyond just exposure
Subscribe to unlock pic.twitter.com/pIic7Ef47G
— James Blake (@jamesblake) March 20, 2024“Whenever I send a message or upload a song [on Vault], all of [my fans] get a text message or email,” he tells Variety. “There is no algorithm stopping me from reaching those people, like with Instagram. And there’s a whole ecosystem that actually rewards fans. And when there’s enough people, it starts to look like a solid monthly income.”
But Blake’s endeavours aren’t merely to benefit himself. Blake has also been working with companies like Bside, which allows artists to pre-sell tickets prior to confirming a venue. It benefits the venues, as it allows artists to find and match ticket numbers to the room they require.
His first show with Bside was ‘An Evening With James Blake’, which saw him performing a stripped back set for a 800 fans. “We didn’t tell people where the venue was,” he says. “Then we found an appropriately sized venue and said, ‘Would you like to put on the show? No risk for you, no risk for us: It’s already sold out.’”
“That’s the concept — go direct to consumer,” he continues. “The artist is able to broker the deal and negotiate it, and not have to split that money with a venue or a ticketing company. We’d cut out the middlemen.”
The shift has allowed Blake to feel more connected to his music than ever. “Before last year, I was an artist who buried my head in the sand in terms of business…” he says. “This feeling of taking control and autonomy is empowering to the point where I rediscovered a sense of creativity that I hadn’t had in many years.”
“Getting yourself to a place of coherency in your mental state and your business actually makes you more productive,” he concludes. “It’s artistic freedom turned up to 11.”
In a statement recently shared with MusicTech‘s sister publication Guitar.com, a Spotify spokesperson defended the platform against accusations that it is the lowest paying streaming service, saying: “Every other subscription streaming service mentioned pays less than Spotify.
“Spotify paid out $10 billion to the music industry last year and has paid out $60 billion all time. Our music subscription competitors haven’t reported their subscriber figures or music industry payouts in years, because they pay far less.
“A service claiming to pay a higher ‘per stream rate’, is smoke and mirrors. A high per stream rate is just an admission that fewer people are using your service, and many with accounts aren’t actively listening to music.
“The per stream rate is easy to calculate: total payouts, divided by total streams, equals per stream rate. What would make the per stream rate higher? You guessed it: less streaming.”
The post James Blake: “There’s money in streaming services – it’s just being diverted to the wrong places” appeared first on MusicTech.James Blake: “There's money in streaming services – it’s just being diverted to the wrong places”
musictech.com"This feeling of taking control and autonomy is empowering... It’s artistic freedom turned up to 11," he explains.
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The Crow Hill Company adds Solo Bodhrán to the FREE Vaults series
The Crow Hill Company has added Solo Bodhrán to its free Vaults series. The Crow Hill Company’s Vaults series has been a source of excellent free sounds since launching over a year ago, with two of my favorites, Amp Bass and Wavering Choir, coming out in recent months. The latest addition to the vault is [...]
View post: The Crow Hill Company adds Solo Bodhrán to the FREE Vaults seriesThe Crow Hill Company adds Solo Bodhrán to the FREE Vaults series
bedroomproducersblog.comThe Crow Hill Company has added Solo Bodhrán to its free Vaults series. The Crow Hill Company’s Vaults series has been a source of excellent free sounds since launching over a year ago, with two of my favorites, Amp Bass and Wavering Choir, coming out in recent months. The latest addition to the vault is
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TikTok music dominance is fading as younger users defectWhile by some metrics TikTok is still outperforming YouTube and Facebook, there are the MusicWatch team found clear signs that TikTok music dominance is fading, especially among its younger users.
The post TikTok music dominance is fading as younger users defect appeared first on Hypebot.TikTok music dominance is fading as younger users defect
www.hypebot.comExplore how TikTok music dominance is fading as younger users shift their preferences to other platforms like YouTube and Instagram
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Two notes to launch Torpedo Reload II Featuring twin-channel operation, selectable multi-impedance compatibility and true continuous attenuation, the Torpedo Reload II is said to be Two notes’ most advanced load box to date.
Two notes to launch Torpedo Reload II
www.soundonsound.comFeaturing twin-channel operation, selectable multi-impedance compatibility and true continuous attenuation, the Torpedo Reload II is said to be Two notes’ most advanced load box to date.
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Pitch Innovations Groove Shaper Bundle (Plugin + Expansions)Groove Shaper Bundle Grab the award-winning Groove Shaper Sequencer Plugin + 6 expansion packs for endless rhythm inspiration. Get 1000+ must-have presets for Cinematic, Middle Eastern,... Read More
https://www.kvraudio.com/product/groove-shaper-bundle-plugin-and-expansions-by-pitch-innovations?utm_source=kvrnewindbfeed&utm_medium=rssfeed&utm_campaign=rss&utm_content=30592 - PublMe bot posted in Space
Universal Audio Apollo x8 Gen 2 raises the bar — a little bitEssentials+: £2,750 / €3,189 / $2,899
Studio+: £3,035 / €3,519 / $3,199
uaudio.com
Universal Audio is a fierce champion of the analogue sound and workflows on which its history and reputation are built while also embracing modern digital systems.READ MORE: “Ultimately, the product is the experience the music maker has when they’re manifesting their creativity”: Bill Putnam Jr on Universal Audio Apollo Constellations
Key to this balancing act is the Apollo range of audio interfaces with its ability to build input channels from accurate models of the most revered microphone preamps and outboard processors in existence. Add in exceptional audio fidelity and it’s clear to see why Apollo enjoys such popularity in project and professional studios alike.
But in deciding to overhaul the Apollo range to Generation 2 status, UA’s designers had to find a way to make improvements to something that’s already close to perfect. We’ve seen how this panned out for the new Apollo Twin X, so let’s now see what’s changed further up the range with the x8 Gen 2.
Image: Press
What’s new, and what’s the same, with the x8?
The new x8 has a slightly lighter finish to its face plate, and a new design for button caps and rotary encoders, although the layout of the panel remains unchanged. This all looks smart, but there’s insufficient contrast between labels and panel, making them hard to read under imperfect lighting or viewing angles. Also, despite being described as having an improved feel, the encoders’ clicking detents feel excessively resistive, closer to a rotary switch.
The x8 connects to a computer via Thunderbolt 3 and so has plenty of bandwidth to handle its 18 inputs and 24 outputs. These break down as eight analogue inputs, ten analogue line outs (two of which are dedicated monitor outs), two front-mounted headphone outs, eight channels of ADAT digital I/O, plus stereo S/PDIF digital I/O with built-in sample rate conversion. Wordclock input and output ensure smooth integration into any existing digital hook-up as master or slave.
The first four of x8’s analogue inputs feature UA’s innovative Unison preamps. These provide a clean, detailed input path if used as-is, but come into their own when used in conjunction with UAD-2 Unison plugins, loaded via the Console mixer software. These mimic classic console preamps, as well as guitar and bass amps, by modifying the response of the analogue preamp whilst also applying digital modelling. This straddling of analogue and digital makes for exceptionally accurate emulations of the hardware.
Image: Press
Unison inputs can operate in mic or line mode, with dedicated rear-panel XLR and jack connectors, respectively. The first two inputs can also handle high-impedance instrument inputs via jack sockets around the front. Choosing the active source is just a case of hitting a button on the unit or in the Console software. This arrangement is perfect, allowing x8 to be fully integrated into the studio patching without limiting connection options.
The remaining four analogue input channels are line only with no Unison support but, like all input channels, can host regular UAD-2 plugins if you wish to apply input conditioning.
Apollo rackmount units have always matched or bettered the audio performance specs of similarly-priced offerings from the likes of Apogee and RME. The Gen 2 rackmounts bring improvements to these specs, raising performance to the level of the flagship Apollo x16. Line and instrument inputs have lower distortion and noise than previously, as have analogue outs. Outputs benefit from an improved, impressive 130 dB of dynamic range.
In practice, these specs manifest as staggeringly accurate audio capture and reproduction, revealing remarkable dynamic depth and spectral detail, and that delivers an exquisite sound stage in which each source is positioned with pinpoint accuracy.
Console. Image: Press
What’s new in Console?
Preamps can be configured via the front panel, where you’ll also find monitor controls for dim, mute, switching to alternate monitors, and activating the built-in talkback mic. Also, meters can switch between showing input and output levels of all analogue channels.
For more detailed configuration and metering, one has to turn to the UA Console software. This too has received an update, and this new version is available to all Apollo users. A refreshed appearance brings Console into line with UA’s Luna DAW, and you can now save and recall up to 128 plugin ‘scenes’, making it easier to manage plugins and settings loaded into the mixer.
When hooked up to a Gen 2 Apollo, Console also provides buttons for triggering the new hardware’s Auto-Gain feature, which monitors an incoming signal and sets an appropriate gain level. Such systems are always helpful, but with just four preamps to manage it’s not as useful here as on interfaces that feature more preamps.
Most importantly, the updated Console now offers built-in monitor and headphone correction powered by Sonarworks’ SoundID. SoundID Reference software is used to download pre-measured response curves for a large selection of headphones or, in conjunction with a supported measurement mic, to measure the response of your monitors and studio. This data is then passed over to the SoundID Apollo Add-On that applies a correction curve via a 24-band EQ running on a small sliver of the hardware’s on-board processing power.
Knowing that ‘what you hear is what you get’ is essential for creating perfectly-balanced mixes, though that knowledge comes at a price. The Sonarworks license and Apollo add-on for just headphone correction are €149, adding stereo speakers brings this to €299, and correction for a multi-channel setup is a hefty €559. If you want a Sonarworks measurement mic on top of this then you can add a further €50.
Apollo Monitor Correction by Sonarworks. Image: Press
How powerful is the Apollo x8 DSP, and what plugins are included?
The absence of an upgrade to Apollo’s DSP chips has caused consternation online, but I’m actually glad that UA stuck with the existing chips. I would not want to pay the premium for upgraded onboard processing power when native power is so abundant and cheap by comparison. Those who are willing to pay for additional DSP oomph can easily add UAD-2 Satellites (or more Apollos) to their rig, after all.
Not that I think many will need this with x8, because its HEXA Core chip is impressively muscular. It provides ample power to host Unison plugins in all four preamps while leaving plenty in store for channel inserts and auxiliary effects (Apollo’s Aux channels make it simple to add reverb etc. to cue mixes). DSP can be used directly in the DAW too, thanks to all UAD-2 plugins coming with ‘wrapped’ versions for VST, AU and AAX – x8 can cope with a large number of these as well.
Just like the Twin X, there’s a choice of two plugin packs. Essentials+ is much the same as previous bundled Apollo packages, consisting of over 20 of UA’s most popular and useful plugins. For an extra £285, the Studio+ option provides over 50 plugins, which is fair value but a considerable add-on to the hardware price. Full package listings are on the x8 product page.
Auto-Gain. Image: PressShould I upgrade my old Apollo?
UA’s updates are certainly enough to maintain Apollo’s position in the upper reaches of the audio interface market, but are they sufficient to justify upgrading from an earlier Apollo 8 or x8?
When compared to the Gen.1 x8, the changes are undeniably small, so there isn’t very much to be gained in return for a hefty investment. You could recoup some of the cost by selling your older unit, of course, but that means resisting the temptation of keeping it and doubling your DSP power and I/O count!
The step up from the original Apollo 8 Black (Thunderbolt 2) and Apollo 8 Silver (Firewire) is more significant. The Gen.2 HEXA Core DSP is 50% more powerful than the QUAD Core of those original units, and the increase in audio specs is larger too. That said, whilst the extra DSP will be obvious by dint of all the extra UAD2 plugins it can handle, you will have to listen very hard to hear the benefits of the improved audio specs.
Sonarworks Mic. Image: Austin Cannon
Consider also that the Firewire interface of the Silver Apollos is now obsolete. Users of such Apollos – those, at least, who have not added the Thunderbolt upgrade – may find themselves locked to old computer hardware by this, and may therefore find Gen.2 to be a good opportunity to refresh and modernise.
Given the fact that up to four Apollos of any generation can work in tandem I would expect that, ultimately, existing Apollo users will be more interested in Gen.2 as an expansion to their existing setups than as a replacement for an older Apollo.
How do you improve on near perfection?
The new x8 costs £500 more than the Gen 1 unit at launch – more if going for the Studio+ option. But with inflation biting across the board, it isn’t massively more expensive than its predecessor in real terms.
UA has delivered a boost in audio performance, subtle styling changes and an Auto-Gain feature, along with the opportunity to start or grow a UAD-2 plugin library. This isn’t really sufficient to justify upgrading from a first-gen x8, but does enhance its attractiveness to Apollo newcomers, and for those looking to add more ins/outs and DSP to an existing Apollo system.
It is undeniable that the Gen 2 updates haven’t broken any significant new ground for the Apollo range, but in reality there wasn’t much headroom for improvements. Incremental changes have certainly done no harm though – there’s no doubt that Apollo x8 remains one of the best-sounding, highest-specified and, ultimately, most impressive audio interfaces on the market.Key features
Thunderbolt 3 audio interface
192 kHz / 24-bit maximum sample rate and bit depth
On-board HEXA Core signal processing (DSP)
4 mic inputs with Unison preamps
8 line inputs
2 instrument inputs
2 monitor line outs
8 additional line outs
2 independent headphone outs
ADAT I/O with S/MUX support for 8 channels at 96 kHz and below, and 4 channels at up-to 192 kHz
S/PDIF coaxial I/O with built in sample rate conversion
Wordclock I/O
Console-grade external PSU
Supports Sonarworks SoundID monitor and headphone calibration via Sonarworks Apollo Add-OnThe post Universal Audio Apollo x8 Gen 2 raises the bar — a little bit appeared first on MusicTech.
Universal Audio Apollo x8 Gen 2 raises the bar — a little bit
musictech.comThe Gen 2 updates haven’t broken any significant ground for the range, but the UA Apollo x8 Gen 2 remains an impressive audio interface
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Spitfire Audio capture BBC Radiophonic Workshop Spitfire Audio's new BBC Radiophonic Workshop library provides users with access to the sounds behind classic shows such as Doctor Who, the Goon Show, Blake’s 7, The Hitchhiker’s Guide to the Galaxy, Living Planet and many more.
Spitfire Audio capture BBC Radiophonic Workshop
www.soundonsound.comSpitfire Audio's new BBC Radiophonic Workshop library provides users with access to the sounds behind classic shows such as Doctor Who, the Goon Show, Blake’s 7, The Hitchhiker’s Guide to the Galaxy, Living Planet and many more.
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Avicii collaborator says he doesn’t approve of new posthumous release: “He is the only one who knew when his songs were finished”Avicii collaborator Sandro Cavazza has slammed the recent release of Forever Yours, a track the late producer was working on before his death in 2018.
On 14 February, a new version of Avicii’s 2016 track Forever Yours was released under the title Forever Yours – Tim’s 2016 Ibiza Version, featuring Cavazza as a vocalist. However, the Swedish singer-songwriter has since clarified that he never gave consent for the track to be released as a single.READ MORE: BBC Radiophonic Workshop archive will be made available for the first time for use by musical artists and producers
“Just so you all know. I have not agreed on releasing this as a single,” Cavazza writes in a new Instagram post. “I have only agreed on releasing Tim’s demo version of Forever Yours as a part of a full live album release from Tim’s last show, but since that album wasn’t released today and this is now being portrayed as a single, featuring me, I feel like I need to speak up.”
The musician also shares that he has repeatedly rejected requests from Avicii’s family and record label over the years to drop the “unreleased material” they worked on.“I have for years now been asked by the family and Pinguettes recordings to release the unreleased material I have done together with Tim and I have consistently said no,” he says. “A lot of you probably wonder why those songs never have come out and the truth is that I don’t want to release any of those songs without Tim being here.”
“He is the only one who knew when his songs were finished and I do and will continue to respect that.”
Cavazza continues: “I therefore wish that Pinguettes recordings, Per Sundin and Tim’s family will respect that decision as well and that they think twice about what the most respectful way to treat Tim’s memory is ‘cause I don’t think this is it.”
Avicii – real name Tim Bergling – was a pioneering figure in the EDM genre. Renowned for hits like Wake Me Up and Levels, the Swedish DJ-producer retired from touring in 2016 at the age of 26, after several years of stress and mental health struggles.View this post on Instagram
A post shared by Sandro Cavazza (@sandrocavazza)
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Avicii collaborator says he doesn't approve of new posthumous release: “He is the only one who knew when his songs were finished”
musictech.comAvicii collaborator Sandro Cavazza has slammed the recent release of Forever Yours, a track the late producer was working on before his death in 2018.
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Could Google NotebookLM help you never read a gear manual again?To RTFM or not to RTFM? While concerns rise about AI‘s impact on the music industry, some creatives like producer Myler Melodies have found AI tools that can aid musicians without threatening their artistry. Powered by Google’s Gemini AI technology, NotebookLM is one resource that could help you make sense of those confusing gear manuals.
First introduced in July 2023, NotebookLM can wade through documents and PDFs on your behalf. That means, if you upload a complex synth manual, it can process all of the information and understand every feature in under a minute. Then you’re free to ask questions, with NotebookLM serving as an all-knowing teacher.READ MORE: AI training on copyrighted content ruled not “fair use” by US court – how could this impact the music industry?
In a YouTube video, Mylar Melodies shows just how impressive the technology can be. After uploading a 223-page Torso T1 sequencer manual, NotebookLM processes everything within 30 seconds. After processing, he is presented with a summary of what the manual contains, and a prompt to ask any questions.
When Mylar Melodies types in his first question, “How do I set up MIDI channel on the Torso T1?”, NotebookLM provides a response within moments. It provides a simple step-by-step guide, including certain steps in bold to make it even clearer to follow.Most significantly, the response also provides citations. Each citation can be clicked, and show you exactly where the AI technology has sourced the information from the provided PDF. That means that, even if the step doesn’t quite feel clear enough, you can click and find the information it’s watered down.
Unlike other AI chatbots and tools, NotebookLM is grounded, meaning its knowledge is centred entirely around the notes and sources you provide. Due to the “grounded” nature of NotebookLM, the responses will only seek information from the documents you provide, meaning it wont get confused and trawl through every gear manual available on the internet.
“It’s obviously only as clever as the sources,” MylarMelodies explains. “But you can feed multiple documents into it.”
“If you were researching some classic bits of kit, like a DX7, you could put loads of reference manuals into it,” MylarMelodies says. “[It would then be able to use] multiple sources… it’s like ChatGPT, except, unlike ChatGPT, it is limited in its data source to just the documents.”
It also has an Audio Overview option, which essentially generates a podcast for you to listen to if you’d prefer to listen to the information instead. As he waits, MylarMelodies jokingly falls asleep on his chair – but it only takes five minutes to generate 40 minutes of relatively fluid conversation.
The podcast does sound strange – it’s likely been trained on hours of co-hosted shows. The pair of hosts welcome the listener like your standard podcast, with a warm “Hey everyone, welcome back for another deep dive.” The AI even pops in a few “ums”, and has the other host making affirmative “right”s, to make it feel more human. It’s a weird back-and-forth exchange that does manage to uncannily conversational.
There’s even the option to basically ‘call in’ to the show. The ‘join’ option allows you to cut into the chatter and ask a question. When MylarMelodies does this, the pair of hosts even respond saying “It’s great you’re asking questions” and “Yeah, we want this to be fun for you, our listener.”
When introducing NotebookLM back in 2023, Google explained that it aimed to help people navigate the information overload of the internet. “We know people are struggling with the rapid growth of information – it’s everywhere and it’s overwhelming,” the post reads.
“As we’ve been talking with students, professors and knowledge workers, one of the biggest challenges is synthesizing facts and ideas from multiple sources,” it continues. “You often have the sources you want, but it’s time-consuming to make the connections. We started to explore what we could build that would help people make connections faster in the midst of all this data, especially using sources they care most about.”
In other AI music news, a US district court has ruled that using copyrighted material without permission to train AI does not constitute “fair use”, marking a crucial moment in the ongoing legal conversation surrounding AI and copyright.
Read more music production news
The post Could Google NotebookLM help you never read a gear manual again? appeared first on MusicTech.Could Google NotebookLM help you never read a gear manual again?
musictech.comNotebookLM's AI technology absorbs the information from a PDF and allows you to ask questions – it can even generate an informative podcast.
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After raising $1 billion, fintech Varo closes another $29 million, replaces founder CEOFintech Varo has been hoping to raise a $55 million Series G round but has, so far, closed on $29 million to date, according to a new SEC filing. Varo declined to comment on this new round but the fintech has raised just over $1 billion in funding since its 2015 inception, according to PitchBook. […]
© 2024 TechCrunch. All rights reserved. For personal use only.After raising $1 billion, fintech Varo closes another $29 million, replaces founder CEO
techcrunch.comFintech Varo has been hoping to raise a $55 million Series G round but has, so far, closed on $29 million to date, according to a recent SEC filing. Varo
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- PublMe bot posted in Space
- PublMe bot posted in Space
- PublMe bot posted in Space
- PublMe bot posted in Space
- PublMe bot posted in Space
- PublMe bot posted in Space
- PublMe bot posted in Space
- PublMe bot posted in Space