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Why artist subscriptions are the perfect partner to two-tier licensingWith two-tier licensing now a thing, it is time to focus the discussion on how to add new components to the DSP ecosystem that will help long-tail artists continue to thrive in this brave new world. There are many positives that two-tier licensing will bring (helping mid-tier artist remuneration, attaching an appropriate premium to lean-forward listening, etc.) even if the streaming fraud efforts will likely soon be offset by bot farms increasing their minimum streams thresholds. But the potential downturn to long-tail artist income is a very real prospect. Not only could artist subscriptions re-level the playing field, but self-releasing artists (artists direct) also have an opportunity here that label artists do not.
For more years than we care to remember we have made the case for artist subscriptions, most recently in this MIDiA report. The data in the report shows that what fans want to pay for most (and by some margin) is early access to music, exclusive merchandise, and songs. On one hand, this makes artists subscriptions relatively low effort, as there is no need to produce backstage access videos or host live Q&As, among other things. On the other hand, it is problematic for record labels that have to consider factors such as release campaigns driving large stream volumes to trigger the algorithms, and commercial agreements with DSPs that can complicate exclusives. Artists direct, however, have no such constraints.
MIDiA’s data shows strong willingness among fans to pay, up to $5 an artist. But, if a long-tail artist was to price their subscription at just fifty cents, it would only take five fans to subscribe to generate the same amount of income a thousand streams would. Get that to ten fans (surely eminently achievable for many long-tail artists) and they would be earning double the minimum stream threshold of the two-tier system. It is a mechanism that enables DSP streaming to deliver on the elusive long tail promise and, to boot, everyone wins:
Artists direct get income that is more meaningful income than in today’s one-tier system
Bigger artists continue to get a more meaningful share of streaming royalties
The beauty of this approach is that the infrastructure is already in place, it just needs a little tweak. In August, Spotify and Patreon announced a new initiative for podcasters, enabling them to create premium subscriptions for exclusive podcast content. Artist subscriptions thus already exist on Spotify, they are just not called artists subscriptions, yet.
Starting in 2024, Spotify and other DSPs face a delicate balancing act. They must navigate the demands of larger rightsholders – a term that covers not only major labels but also a very large number of indie labels and publishers of all shapes and sizes. At the same time, they are going to have to convince the wider creator community that they are there for them.
This is particularly pertinent because DSP streaming no longer hold a monopoly over music creators. In 2022, the number of creators releasing outside of the traditional digital supply chain grew twice as fast as those releasing into streaming. This is the second successive year that this has been the case. A forking is taking place. These creators are choosing share their music on platforms like TikTok, YouTube, Soundcloud, BandLab, Discord, Twitch, Instagram, etc. rather than risk getting lost in the DSP ocean. From a creator economy perspective this is no bad thing, in fact, it will probably be a good thing. However, from a DSP perspective, they will want to utilise every resource at their disposal to position themselves as the most attractive platform for artists.
Why artist subscriptions are the perfect partner to two-tier licensing
musicindustryblog.wordpress.comWith two-tier licensing now a thing, it is time to focus the discussion on how to add new components to the DSP ecosystem that will help long-tail artists continue to thrive in this brave new …
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Max MSP Beginners Guide: Creating a filter for a software synthesizerIf you haven’t caught up on the previous three tutorials where we go through the basic tools needed to use Max MSP, how to build an input/output and oscillator, and how to build an envelope system, please do so before following this tutorial.
In this guide, you’ll learn how to create and insert a filter system into your synthesizer to ‘cut off’ certain frequencies to tame your sound.READ MORE: Max MSP Beginners Guide: How to build a monophonic software synthesizer
The first step is to open up your patch from the last tutorial and ensure that the page is set up correctly before we start patching as unfortunately these do not save, and need to be reset each time you open up Max MSP. You can refer back to Part 1 of this tutorial series if you need any guidance.
Next, create a new sub header on your patch and name it Filter. Due to its function, it is best placed to the right of the Oscillator.
The Filter
Max MSP provides plenty of filter choices and options, but to continue with the ethos of finding simple multi-purpose objects to help us build the monophonic software synthesiser, we’re going to use the object ‘svf~’.
This handy object allows you to choose between a low-pass filter, a high-pass filter, a band-pass filter, and a notch filter. So, all you have to build is a means of selecting between the four options, plus a controller for the cut-off frequency.
Before we move onto the selection system, which will be a lot simpler to set up than the envelope pre-sets, you’ll want to create a slider to control the filter’s cutoff frequency. This isn’t a gain slider like we’ve used in the past, but the object called ‘slider’.
This object allows you to set the slider to move between values, rather than just scaling signals.
Once you’ve created the object, you need to connect it to the middle inlet of ‘svf~’, named Cutoff Frequency. The values for the slider now need to be set.
Highlight the object, and open up the inspector on the right-hand side of the patch. If you scroll down to the bottom, you can set your range to a desired frequency, (we’ve set it to 1,000 Hz). The output minimum should be 0, and the output multiplier should be 1.
Selection system
The filter object and cutoff frequency object have been placed in the patch, but now you’ll need to find a way to select the individual filters so they can eventually be connected to the rest of the synthesizer.
Firstly, you’ll need the object ‘selector~’. If you open up the help file for the object, you can see that we need to tell the object how many inlets and outlets it needs to create. As we have four different filters, plus the dry unfiltered signal, we need five inlets, and only one output.
The four filters need to wire into the first four inputs (not inlets) of the ‘selector~’ object, leaving the fifth empty for the dry signal. If you get confused about what each inlet does, you can hover over it with your mouse, and it will tell you. Therefore, the object should look like this:
Four filters wired into the first four inputs of the ‘selector~’
Instead of using messages and bangs to tell the selector what to do, we’re going to use a ‘radiogroup’. We need to establish a way to pick between the five options, so this provides a list of choices that will send our selector a number that will tell which input to ‘open’ and ‘close’.
After you have put the object ‘radiogroup’ into the patch, open up the inspector window on the right-hand side of the patching window. Scroll down to where it says ‘number of items’ and replace the number ‘2’, with the number ‘5’. This is because we want to have five options: the four filters and the dry signal.
Next, you need to connect your ‘radiogroup’ to the first inlet of the ‘selector~’. However, because you want to see what number the radiogroup is sending to the selector, you need to add a ‘number’ object in between. If you hover over the inlets on the selector, it should also tell you what is open and what is closed.
When tinkering around with the radiogroup, you might see that it isn’t sending the selector ‘1-5’, but instead ‘0-4’. This means that it’s not lining up with the five filter options we want, and won’t work for your synthesiser.
There’s a simple fix for this. As we want our radiogroup to choose between the five inputs on the selector rather than just the first five inlets on the ‘selector~’ object, we need to tell it to add one on to every number, making it read 1-5.
To do so, add another object named ‘+1’ below the radiogroup, but above the number. Once this is done, it will only select the five inputs that are connected to the filter options. Don’t worry that the fifth input is empty – this will be connected to the oscillator in the next section.
At this point, your patch should look like this:
After adding another object ‘+1’ below the radiogroup and above the number
Connecting the Filter to the patch
You now need to hook the filter object to the oscillator, and to the output.
Due to the nature of the filter object and how it will manipulate the sound generated by the oscillator, the oscillator no longer needs to be connected to the output, but instead to the filter.
You need to send the oscillator not only to the filter object but also to the selection object – you’ll want the raw signal to be a filter option. Connecting the filter to both objects would require eight wires, so you’ll use send and receive functions to reduce the clutter on the patch.
These send and receive objects act as a routing system but without the need for wires. They’re most effective when you need to send a signal to multiple places.
To create a send object, type in the letter ‘s’ followed by what you want to name the signal route. In this case, it’s called ‘s Osc’ as the signal is being sent from the Oscillator. This needs to be attached to the outlets of the Oscillator.
Next, you need to make a receive object by creating an object and typing in the letter ‘r’ followed by the exact same signal route name. So, it should be ‘r Osc’. This will be attached to the input inlet of ‘svf~’. A second ‘r Osc’ object needs to be created and attached to Input 5 on ‘selector~.Now the oscillator is connected to the filter, a wire from the outlet of the ‘selector~’ needs to be connected to the right inlet of the signal multiplier in the output. All five of the filter options have been wired correctly and should be triggered when selecting the right button on the radiogroup.
If you want to see what the filter and the cutoff frequency controller are doing to your signal, you can connect a ‘spectroscope~’ to the outlet of ‘selector~’.
You’ve now built your own software synthesiser! There is one more step to go as we turn it into something that actually looks like a synthesizer, and add the all-important presets, but the hard work is now over. Go and enjoy the fruits of your labour and feel free to tinker with all of the components until you find something you’re happy with.
If you haven’t yet downloaded Max MSP, Cycling 74 is offering a four-week free trial.
The post Max MSP Beginners Guide: Creating a filter for a software synthesizer appeared first on MusicTech.Max MSP Beginners Guide: Creating a filter for a software synthesizer
musictech.comLearn how to build a filter system to attach to the oscillator to shape your sound
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Slate & SSL to help Gobbler customers Slate Digital and SSL have announced the launch of a migration programme that will allow Gobbler users to transfer their existing accounts to a new shared platform.
Slate & SSL to help Gobbler customers
www.soundonsound.comSlate Digital and SSL have announced the launch of a migration programme that will allow Gobbler users to transfer their existing accounts to a new shared platform.
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Lewitt launch LCT 440 Pure VIDA edition Lewitt have announced the release of the LCT 440 Pure VIDA, a limited edition version of their popular true condenser studio microphone that sports a rather fetching green finish.
Lewitt launch LCT 440 Pure VIDA edition
www.soundonsound.comLewitt have announced the release of the LCT 440 Pure VIDA, a limited edition version of their popular true condenser studio microphone that sports a rather fetching green finish.
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Reverb makes a horror soundtrack using a children’s toy – and the results are as terrifying as you expectOnline gear marketplace Reverb made Halloween that much creepier by making a horror soundtrack out of a child’s toy and a collection of stomp boxes, and the result is as spine-chilling as you’d expect.
READ MORE: Will Apple’s “scary fast” M3 chips boost speeds for music producers?
Children’s toys are commonplace in the world of horror soundtracks, such as a music jack in the box, toy pianos and much more.
Reverb has taken it one step further by connecting a Playtime Engineering’s Blipblox kids synthesiser to a host of stomp boxes, and it sounds like something straight out of a horror film.
According to the website, they used a Walrus Audio Slo Fathom, a Dreadbox Darkness, a Matthews Astronomer V2, an EQD Spires and a Walrus Audio Canvas DI and connected it to the children’s synthesiser in a single chain, before routing it back into the speaker integrated into the synthesiser.
You can listen to the spookiness below:In other whacky synthesiser news, a blue marble synthesiser that only works when it is in space, is attempting to make its ascent into the stratosphere.
Yes, you did read that correctly, the Blue Marble Synthesiser Kickstarter Project is aiming to launch the first ever music synth that can only work in space (and is playable from earth).
Interactions between the floating marble and various sensors occur inside a capsule. Those interactions, along with audio and video, are then sent back to earth in real-time, where they can be accessed via a web-based interface.
The Kickstarter campaign for the Blue Marble Synthesiser Project is now live. If the goal is met, the system will be launched at the beginning of November, aboard the SpaceX Falcon 9 Rocket.
Learn more at Kickstarter.
The post Reverb makes a horror soundtrack using a children’s toy – and the results are as terrifying as you expect appeared first on MusicTech.Reverb makes a horror soundtrack using a children’s toy – and the results are as terrifying as you expect
musictech.comReverb.com has made a horror soundtrack out of a child’s toy and a collection of stomp boxes, and it's as spine-chilling as you’d expect.
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Apple Music pays labels and creators as much as 90% more than SpotifyA new royalty calculator created by consultancy Manatt and endorsed by Billboard shows the gap between royalty payouts by Spotify and those from Apple Music. For example, a song that. Continue reading
The post Apple Music pays labels and creators as much as 90% more than Spotify appeared first on Hypebot.Apple Music pays labels and creators as much as 90% more than Spotify - Hypebot
www.hypebot.comA new royalty calculator created by consultancy Manatt and endorsed by Billboard shows the gap between royalty payouts by Spotify and those from Apple Music. For example, a song that. Continue reading
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1M modified tracks on streamers divert revenue from rightsholders & Pex’s Larry Mills has proofToo many creators are getting paid for tracks they don’t own or license, particularly from cover songs, sped-up tracks, and other modified audio, writes LarryMills of Pex, and that’s draining. Continue reading
The post 1M modified tracks on streamers divert revenue from rightsholders & Pex’s Larry Mills has proof appeared first on Hypebot.1M modified tracks on streamers divert revenue from rightsholders & Pex's Larry Mills has proof - Hypebot
www.hypebot.comToo many creators are getting paid for tracks they don’t own or license, particularly from cover songs, sped-up tracks, and other modified audio, writes LarryMills of Pex, and that’s draining. Continue reading
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Instagram Broadcast Channels is game-changer for Musicians: How To GuideInstagram Broadcast Channels can bring you closer to your fans and promote more social media engagement. Here’s how to get started… by Janelle Borg of AmplifyYou Looking for a new. Continue reading
The post Instagram Broadcast Channels is game-changer for Musicians: How To Guide appeared first on Hypebot.Instagram Broadcast Channels is game-changer for Musicians: How To Guide - Hypebot
www.hypebot.comInstagram Broadcast Channels can bring you closer to your fans and promote more social media engagement. Here’s how to get started… by Janelle Borg of AmplifyYou Looking for a new. Continue reading
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Steinberg unveil Cubase 13 Cubase 13 delivers a refreshed MixConsole design, expands the capabilities of the Key and Drum Editors and adds some new plug-ins, as well as reintroducing the Vocoder.
Steinberg unveil Cubase 13
www.soundonsound.comCubase 13 delivers a refreshed MixConsole design, expands the capabilities of the Key and Drum Editors and adds some new plug-ins, as well as reintroducing the Vocoder.
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AIR Music Tech Bassline Is FREE For A Limited Time!
You can download AIR Music Tech’s Bassline plugin for FREE for a limited time in the Black Friday giveaway. It’s that time of year again; the Black Friday week will be here shortly, and hopefully, we can pick up some great deals before it’s over. This year, AIR Music Tech is getting into the swing [...]
View post: AIR Music Tech Bassline Is FREE For A Limited Time!AIR Music Tech Bassline Is FREE For A Limited Time!
bedroomproducersblog.comYou can download AIR Music Tech’s Bassline plugin for FREE for a limited time in the Black Friday giveaway. It’s that time of year again; the Black Friday week will be here shortly, and hopefully, we can pick up some great deals before it’s over. This year, AIR Music Tech is getting into the swingRead More
- PublMe bot published a board post Gustave - Thoughts (Ft. Basile Rey)
Gustave - Thoughts (Ft. Basile Rey)
By PublMe botSounds like: RJD2, DJ Shadow, Wax Tailor Song: Gustave - Thoughts (Ft. Basile... - PublMe bot published a board post 1tbsp - Moth Love
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Rick Rubin: “What’s missing today is what SoundCloud used to be”In a new podcast with producer-DJ Kenny Beats, Rick Rubin praises SoundCloud and its direct-to-listener model, saying “what’s missing today is what SoundCloud used to be.”
READ MORE: Rick Rubin: “The way sounds interact on a micro level to create something is the whole game”
Rubin makes the comments on the latest episode of his podcast Tetragrammaton, where the pair discussed how SoundCloud had operated as a “free play environment” that promoted experimentation and innovation.
Calling the platform an “interesting moment in time”, the Def Jam Records co-founder asked Beats if there’s anything like SoundCloud today, to which the latter replied: “I don’t think so.”
At the very least, “nothing that’s not already super monetised and has like a million DMCA strikes,” he says. “If you put up something that has a Drake acapella in it, you’re getting taken down in two seconds.”
Beats also calls SoundCloud “the wild west” where users could “steal anything, flip anything, rip anything and it [would] stay up”. “You couldn’t necessarily monetise it,” the producer explains, a sentiment Rubin echoes, saying: “It wasn’t about monetisation.”
“The beauty of it was it really was this free play environment where you could find really cool new things and people were experimenting and trying things and there was a lot of bad stuff and a lot of cool stuff.”
“Yeah and I think it was so influential that there’s still people who cling to it, like Aphex Twin is still uploading to SoundCloud randomly on a page that people hardly know about just because it’s an outlet that’s that direct,” says Beats.
“And the amount of artists now who are huge artists who started there – who started with that format and mentality. That’s not something you can tell someone to do now. ‘Just drop a bunch of your music and let people hear it.’ How?”
As Rubin aptly concludes, “What’s missing today is what SoundCloud used to be, for sure.”
Also in the chat, Rick delves into how studying at an elite music school doesn’t always translate into success as a musician, saying “[There’s] a real difference in the head between being a technically great player and creating music. Those are two different things.”
Beats, a Berklee alumnus himself, agrees: “None of the people that I went to school with who are unbelievable players now are in music because they never wrote their own songs,” he says.The post Rick Rubin: “What’s missing today is what SoundCloud used to be” appeared first on MusicTech.
Rick Rubin: “What’s missing today is what SoundCloud used to be”
musictech.comIn a new podcast with producer-DJ Kenny Beats, Rick Rubin praises SoundCloud and its direct-to-listener model, saying “what’s missing today is what SoundCloud used to be.”
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Mastering The Mix Animate Is FREE With Any Purchase @ ADSR Sounds
ADSR Sounds offers the ANIMATE plugin by Mastering The Mix as a FREE download with any purchase this month. ANIMATE helps you inject life into your mixes in a precise, versatile, and colorful way. And now, during November, you can get ANIMATE by Mastering The Mix for FREE with any purchase at ADSR Sounds. The software [...]
View post: Mastering The Mix Animate Is FREE With Any Purchase @ ADSR SoundsMastering The Mix Animate Is FREE With Any Purchase @ ADSR Sounds
bedroomproducersblog.comADSR Sounds offers the ANIMATE plugin by Mastering The Mix as a FREE download with any purchase this month. ANIMATE helps you inject life into your mixes in a precise, versatile, and colorful way. And now, during November, you can get ANIMATE by Mastering The Mix for FREE with any purchase at ADSR Sounds. The softwareRead More
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Bandcamp union accuses Songtradr and Epic Games of unfair labour practicesBandcamp United, the union representing Bandcamp employees, has filed an Unfair Labour Practice claim against Songtradr and Epic Games on Sunday (29 October).
READ MORE: More than half of artists would hide the use of AI in their music, per recent survey
Bandcamp United’s filing with the National Labor Relation Board (NLRB) accuses Songtradr of discriminating against employees on the basis of their labour activity. According to documents, “Within the previous six months, the Employer refused to hire an employee(s) because the employee(s) joined or supported a labour organisation and in order to discourage union activities or membership.”
About half of the firm’s workforce have been laid off following Songtradr’s acquisition of Bandcamp from previous owner Epic Games, including all eight elected members of their bargaining committee.
“I voted for our collective bargaining committee to represent the needs of my colleagues to Bandcamp management,” Rochelle Shipman, a bargaining unit member, said in a statement. “There has been little transparency from Epic and Songtradr about their decision-making criteria throughout this process, and it’s hard to see how this hiring decision could have been made randomly.”
According to NLRB’s website, a decision will typically be made after 7 to 14 weeks of investigation.
Songtradr previously attributed the layoffs at Bandcamp to increased operating costs, adding that it “required some adjustments to maintain a “sustainable and healthy company”.
The move has sparked considerable backlash on social media among Bandcamp employees, Bandcamp users and musicians who rely on the site to sell their music.
Instagram artist Fermata Ark took to the platform to write: “The underground is the lifeblood of mainstream music, and it needs to exist within a community. It needs to be supported by the people who actually see its value and not by annoying tech-bro CEOs who equate their success in one area of their life as something that can extend to anything they can afford to buy.”
“You can’t buy community, I hope they know what they now hold in their hands.”
The post Bandcamp union accuses Songtradr and Epic Games of unfair labour practices appeared first on MusicTech.Bandcamp union accuses Songtradr and Epic Games of unfair labour practices
musictech.comBandcamp United, the union representing Bandcamp employees, has filed an Unfair Labour Practice claim against Songtradr and Epic Games on Sunday (29 October).
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- PublMe bot published a board post Gustave - Thoughts (Ft. Basile Rey)
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