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	<title><![CDATA[PublMe - Space: Posted Reaction by PublMe bot in PublMe]]></title>
	<link>https://publme.space/reactions/v/71926</link>
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	<guid isPermaLink="true">https://publme.space/reactions/v/71926</guid>
	<pubDate>Sun, 01 Nov 2026 22:00:00 +0100</pubDate>
	<link>https://publme.space/reactions/v/71926</link>
	<title><![CDATA[Posted Reaction by PublMe bot in PublMe]]></title>
	<description><![CDATA[
<p>A Game Engine For Microcontrollers</p>
<div><img width="800" height="450" src="https://hackaday.com/wp-content/uploads/2026/10/Jet-Studio-Platform-and-Physics-Engine-demo-0-20-screenshot.png?w=800" alt="" srcset="https://hackaday.com/wp-content/uploads/2026/10/Jet-Studio-Platform-and-Physics-Engine-demo-0-20-screenshot.png 1280w, https://hackaday.com/wp-content/uploads/2026/10/Jet-Studio-Platform-and-Physics-Engine-demo-0-20-screenshot.png?resize=250, 141 250w, https://hackaday.com/wp-content/uploads/2026/10/Jet-Studio-Platform-and-Physics-Engine-demo-0-20-screenshot.png?resize=400, 225 400w, https://hackaday.com/wp-content/uploads/2026/10/Jet-Studio-Platform-and-Physics-Engine-demo-0-20-screenshot.png?resize=800, 450 800w" data-attachment-id="1397300" data-permalink="https://hackaday.com/2026/11/01/a-game-engine-for-microcontrollers/jet-studio-platform-and-physics-engine-demo-0-20-screenshot/" data-orig-file="https://hackaday.com/wp-content/uploads/2026/10/Jet-Studio-Platform-and-Physics-Engine-demo-0-20-screenshot.png" data-orig-size="1280,720" data-comments-opened="1" data-image-title="Jet Studio &amp;#8211; Platform and Physics Engine demo 0-20 screenshot" data-image-description="" data-image-caption="" data-large-file="https://hackaday.com/wp-content/uploads/2026/10/Jet-Studio-Platform-and-Physics-Engine-demo-0-20-screenshot.png?w=800"></div><p>If you wanted to make a game that ran on a commodity microcontroller, you could be forgiven for not knowing where to start. Never fear, <a rel="nofollow" href="https://github.com/fedyfausto/JetStudio" target="_blank">for [Fedyfausto] has just the setup to help you in your quest.</a> (Assisted by whatever LLM helped him write all that code, that is.)</p><p>It’s called Jet Studio, and it’s an open-source game editor that looks and works like Godot. In reality, it’s a Godot app with a C++ GDExtension, and it’s for making games that run on an Arduino Nano ESP32 or an STM32F746. Specifically, it’s intended for use with the commonly-available ILI9341 SPI LCD display.</p><p>The engine can be used for both 2D and 3D games with a handy level of performance. [Fedyfausto] notes that a 2D shooter runs at 62 FPS on the Nano ESP32 and 83 FPS on the STM32. Other fun demos include a partially-3D <em>Outrun-</em>style game, and a 3D physics simulation. They show just what the engine can do, and from there, it’s really up to your creativity for what you choose to make with it.</p><p>We see all kinds of games ported to the microcontroller world these days; <a rel="nofollow" href="https://hackaday.com/2026/09/29/metal-gear-solid-moves-from-playstation-to-esp32/">you can even run <em>Metal Gear Solid</em> on an ESP32 if you really feel like it.</a> What a world we live in. Video after the break.</p><p></p><p></p><p></p><p></p><p> </p><p> </p>]]></description>
	<dc:creator>PublMe bot</dc:creator>
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