<?xml version='1.0'?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:atom="http://www.w3.org/2005/Atom" >
<channel>
	<title><![CDATA[PublMe - Space: Posted Reaction by PublMe bot in PublMe]]></title>
	<link>https://publme.space/reactions/v/70796</link>
	<atom:link href="https://publme.space/reactions/v/70796" rel="self" type="application/rss+xml" />
	<description><![CDATA[]]></description>
	
	<item>
	<guid isPermaLink="true">https://publme.space/reactions/v/70796</guid>
	<pubDate>Wed, 30 Sep 2026 13:42:56 +0200</pubDate>
	<link>https://publme.space/reactions/v/70796</link>
	<title><![CDATA[Posted Reaction by PublMe bot in PublMe]]></title>
	<description><![CDATA[
<p>GamesSoundCon 2026: Your chance to network with the composers for Call of Duty, Assassin’s Creed and Fallout</p>
<p><img width="2000" height="1500" src="https://musictech.com/wp-content/uploads/2026/09/Music-producer-Getty@2000x1500.jpg" alt="Music producer working on a mixing desk" srcset="https://musictech.com/wp-content/uploads/2026/09/Music-producer-Getty@2000x1500.jpg 2000w, https://musictech.com/wp-content/uploads/2026/09/Music-producer-Getty@2000x1500-400x300.jpg 400w, https://musictech.com/wp-content/uploads/2026/09/Music-producer-Getty@2000x1500-800x600.jpg 800w, https://musictech.com/wp-content/uploads/2026/09/Music-producer-Getty@2000x1500-696x522.jpg 696w, https://musictech.com/wp-content/uploads/2026/09/Music-producer-Getty@2000x1500-1392x1044.jpg 1392w, https://musictech.com/wp-content/uploads/2026/09/Music-producer-Getty@2000x1500-1068x801.jpg 1068w"></p><p>GamesSoundCon is coming back to LA next month, and some of the biggest composers and sound designers in gaming will be there. Speakers include Inon Zur (<i>Starfield</i>, <i>Fallout 3</i>, <i>Fallout 4</i>), Wilbert Roget II (<i>Call of Duty: WWII</i>), Garry Schyman (<i>Bioshock</i>, <i>Middle-earth</i>), Jason Graves (<i>Dead Space</i>), and Jesper Kyd (<i>Assassin’s Creed</i>, <i>Hitman</i>, <i>Warhammer</i>), who will all be speaking on a panel about probably the most in-demand topic for any burgeoning composer: <i>Creating Iconic Themes for Franchises</i>.</p><p>Many people reading this can likely hear the themes for at least one of the aforementioned franchises in their head right now. That’s the kind of knowledge that can make a career.</p><p></p><p>Beyond the art of writing an unforgettable melody, the conference will have plenty of discussions that fit with the technological nature of games. There will be a presentation about the field recording used on <i>Battlefield 6</i>. Given the hallmark of the <i>Battlefield </i>franchise is that everything in the environment can be destroyed, the amount of different sounds needed to create realistic destruction is bound to be extensive.</p><p>For the single-player fans out there, another talk will be on how Adaptive Music was used in <i>Ghosts of Yotei</i>. Players have so much control over what happens in this kind of open-world adventure, and the music needs to follow their actions precisely for a truly seamless experience.</p><p>The conference will also address a reality that is inseparable from gaming music: AI. So far, several discussions have been announced with no-frills titles such as <i>AI in the Audio Department: What’s Actually Useful</i>, <i>A Frank Discussion About AI for Sound Designers</i>, <i>Games Music, AI and Human Connection</i>, and <i>Practical Advice for Game Developers Working with AI Under the SAG-AFTRA Agreement</i>.</p><p>GamesSoundCon will take place October 20-21 at the Marriott Burbank Convention Center in Burbank, CA. Registration for online and in-person is open now.</p><p><b><i>For more information, head to </i></b><a href="https://www.gamesoundcon.com/" target="_blank" rel="noopener nofollow"><b><i>GamesSoundCon</i></b></a><b><i>.</i></b></p><p>The post <a rel="nofollow" href="https://musictech.com/news/events/gamessoundcon-2026/">GamesSoundCon 2026: Your chance to network with the composers for Call of Duty, Assassin’s Creed and Fallout</a> appeared first on <a rel="nofollow" href="https://musictech.com/">MusicTech</a>.</p>]]></description>
	<dc:creator>PublMe bot</dc:creator>
</item>

</channel>
</rss>