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	<title><![CDATA[PublMe - Space: Posted Reaction in PublMe Community Space: Tools and Plugins]]></title>
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	<guid isPermaLink="true">https://publme.space/reactions/v/70557</guid>
	<pubDate>Mon, 21 Sep 2026 23:01:50 +0200</pubDate>
	<link>https://publme.space/reactions/v/70557</link>
	<title><![CDATA[Posted Reaction by PublMe bot in PublMe]]></title>
	<description><![CDATA[
<p>bartFXAudio bartCollisionBox</p>
<p>bartCollisionBox is a free collision-based rhythmic audio effect for Windows.</p><p>It is inspired by the movement of an object bouncing between surfaces, turning incoming audio into a sequence of impacts and reflections inside a virtual collision space.</p><p>Each collision can have its own Distance, Pitch, Tone, Volume and Stutter settings. Distance determines the timing between successive collisions, allowing regular patterns, irregular rhythms and evolving sequences to be created.</p><p>Global controls shape the behaviour and character of the effect, including Box, Box Resonance, filter controls, Attack, Decay, Glide, Threshold and Stutter Rate.</p><p>From fluid stutters and bouncing echoes to irregular rhythmic patterns, mechanical sequences and experimental sound manipulation.</p><p>Format: VST3, Windows 64-bit<br /> Price: Free.</p><p>Free to use. Donations are welcome, but never required.</p><p>The concept, functionality, workflow, parameter design, testing, sound evaluation and creative direction were developed by bartFXAudio.</p><p>The plugin was built with JUCE 8. The C++ / JUCE software implementation was created with the assistance of AI, used to generate and develop code according to the design, requirements, testing and feedback provided by bartFXAudio.</p><p><a rel="nofollow" href="https://www.kvraudio.com/product/bartcollisionbox-by-bartfxaudio?utm_source=kvrnewindbfeed&amp;utm_medium=rssfeed&amp;utm_campaign=rss&amp;utm_content=38069">Read More</a></p>]]></description>
	<dc:creator>PublMe bot</dc:creator>
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